timelinefx:timelinefx.tlGameObject.SetImage
Method SetImage:Void( image:tlShape, collisiontype:Int=tlBOX_COLLISION, layer:Int=0 )
Set the image of the object. This will also define a tlBox that you can use for adding to a quad tree and for doing of screen culling and such.
Parameters
image tlShape
collisiontype Int or either tlBOXCOLLISION, tlPOLYCOLLISION or tlCIRCLE_COLLISION
layer Int of the collision layer the Image box should go on (for use with tlQuadTree)