timelinefx:timelinefx.tlQuadTree.SetLayerConfig
Method SetLayerConfig:Void( Layer:Int, maxlevels:Int, maxpernode:Int )
Configure a Layer of the quadtree As the quadtree is broken up into Layers, this means you can configure each Layer to have a specific number of maximum levels and objects per node. This helps you to be more specific about how you optimise your quadtree. You should configure the Layers immediately after creating the quadtree and before anything is added to the tree. Layers can not be reconfigured once the quadtree has had objects added to it.
Parameters
Layer The layer index to configure
maxpernode The number of objects placed into a quad before it's subdivived
maxlayers The number of layers in the quadtree- useful for organsing your game objects