About Monkey 2 › Forums › Monkey 2 Development › Is Mark pulling the plug on Monkey2? Worrying comments on Twitter
This topic contains 22 replies, has 17 voices, and was last updated by 
 Simon Armstrong 1 year, 5 months ago.
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October 16, 2017 at 10:09 am #11120
Yesterday I saw this comment from Mark on Twitter:
1) Things are very quiet on the monkey2 front – I am feeling like maybe it's time to call it a day?
— Mark Sibly (@blitzmunter) October 15, 2017
It would be a real shame to see Monkey2 taking the path of previous BRL products so soon. How many people is really using Monkey2 as it is today, and how many people plans on using it on the near future?
I myself switched for the time being to Cerberus-X instead of Monkey2 because I had a project written in Monkey-X that I didn’t want to port over, but was following the progress of Mojo3D with interest to use it in a future project.
October 16, 2017 at 10:47 am #11122How many people is really using Monkey2 as it is today, and how many people plans on using it on the near future?
I plan to start a new project (mobile game) on mid december using mx2. I think it’s already functionnal now but did not try IOS becase I have no device for now.
The MX2 situation makes me sad a lot… The software is so great. I can’t imagine working with something else for now. Wether it’s Haxe, MX1, AGK or anything. The MX2 way to do things just feels right to me. Though a bit more complex than some competitors, you have the control over nearly everything and it’s very well featured so it has the right easy/”low level” factor for me. It’s also really cross platform.
I’m sad the community has not helped writing docs,manuals, tutos, vids. There are some but trying to organize ourselves was not a real success though a lot of suggestions were there. When I tried to help making nice language reference, there was a lot of speech but nearly no actions.. For me this would make a huge difference, more than the considerations about the name and color of the site and other superficial stuff that actually irritates me a lot. We can work on MX2’s marketing too, when can even fork it and give it some fancy name if we want so there’s no problem there.
I love MX2 and as long as it’s usable I will use it, and as long as there’s a patreon I will patreon, even if Mark has only half a day per week/month to give to MX2.
And thanks to Mark Sibly for the great experiment it was for me to observe the creation of a new language. I learnt a lot this last year.
October 16, 2017 at 8:52 pm #11130I rejoined the party yesterday, in a hope to see a good community like in the BB days!
Sad to hear, that Mark maybe drop it…
@Mark: you did a realy great job in all you’re products and i loved they a lot ( B3D, BMax, Monkey X)
The community here is realy small… For me it was luck to find this Forum, maybe that’s the reason.
AND: i never read anything about Monkey 2, the first time was 2 days ago…PLS keep up the good work!
Greetings from Germany
October 17, 2017 at 8:03 am #11141I started using Monkey2 just about last August, from what I know -if I am not mistaken- the technology is almost 1-2 years old, which is almost “nothing” in terms of time. It simply needs more time so more eyes can notice it and be interested to use it. One goal that makes sense is to have about 100 regular members in the forum, another goal is to have 1 game-release per month (this depends on the capability of the users). The more releases there are, the more popularity is increased.
At least on how I think what it would be a nice humble plan to start putting things in place.
October 17, 2017 at 8:24 am #11142If you havent seen, Mark has replied here:
http://monkeycoder.co.nz/forums/topic/worried/#post-11132
October 17, 2017 at 6:57 pm #11149AND: i never read anything about Monkey 2, the first time was 2 days ago…
where and what did you hear?
October 17, 2017 at 9:41 pm #11155It was in the old German Community: https://www.blitzforum.de/
I was really active back in the days (other username) but i dropped it and go to GLBasic(http://www.glbasic.com/forum/) about 10 Years ago…
Sadly GLBasic is dying with the pressure from the big ones (Unreal, Unity, GameMaker 1 and 2)
I hope to see Mark heading against the big ones and keep this REALLY GOOD WORK alive!PLS, don’t give up… This one is HUGE!
October 18, 2017 at 11:51 am #11175Stick it on Steam, there are far inferior products(AGK2!) making a packet over there. Realease it as early access, nothing to loose a tonne to gain?!?
October 18, 2017 at 5:22 pm #11186Hmm… this is a good idea!
October 19, 2017 at 9:52 am #11201AGK2 seem to be doing an aggressive marketing campaing, and has focused on putting effort into the documentation & guides. Perphaps could be a good idea to focus on that?
An maybe he could keep it open source, but charge for the binaries, but Mark already did that on the past and it seems like it didn’t work.
Anyway, I didn’t see the other post when I opened this thread. Sorry about that.
October 20, 2017 at 9:14 pm #11231Given that Mark has decided to continue with MX2 the one thing I would say is tact isn’t his strong point, swearing at potential customers either us or future customers is bad form. Don’t get me wrong I swear but it could come across to potential customers as rude and could put them off, seeing as he is trying to drum up business this act could have the opposite effect.
October 20, 2017 at 9:52 pm #11235I agree.
Anyway, I’m really happy to see that he will continue developing Monkey2.
October 20, 2017 at 10:00 pm #11236Ok, will behave again!
October 20, 2017 at 10:31 pm #11238In Mark’s defense: this nagging about the language name really has to stop. There is nothing wrong with the name, it isn’t any worse than Python, Rust or Ruby. I personally like it more than the Blitz- prefix, but then again it is just one guy’s personal preference, so who cares.
Besides the language itself, what’s really needed for a new semi-professional user is decent up-to-date documentation and a reasonably feature-complete IDE. Monkey X had good docs and it had Jungle. Ted2Go is not Jungle yet, but it is getting better and better, and it is cross-platform from the start, which is something Jungle never had.
And let’s get our expectations checked against reality – if we want to even talk about Monkey 2 becoming something more than what it is, let us all go to Patreon, and pledge a significantly larger amount than those paltry sums we have there now. Put your money where your mouth is, or please kindly shut the f#*k up
October 20, 2017 at 11:26 pm #11239Well in my opinion neither the language name nor the documentation are the main reason for the low number of users. Monkey-X 2 is definitely superior to products like AGK and one of my favorite languages but people will not use it if they don’t even know that it exists. AGK can be found on facebook and twitter and they even have a youtube channel. Like Sammy said monkey should be on steam. A short tutorial on learnxinyminutes.com or other sites would also attract new users.
An other very important aspect is the look and feel of your site – especially the landing page. Give it a more professional style (lots of people will judge a product by nothing more than the aesthetics). If you don’t have the time or talent, ask the community to get involved. There are lots of talented people among them.
And finally: don’t loose your community! Be friendly to community members and people who support/supported you. If you were rough to them, say sorry. And don’t block your followers on twitter – because it’s not a good marketing strategy ;P
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