mojo3d – set separate rotation for entity needed

About Monkey 2 Forums Monkey 2 Development mojo3d – set separate rotation for entity needed

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    AdamStrange
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    just been attempting to use the entity system.

    It needs direct control over the rotation.

    E.G.

    myEntity.Yaw =

    yaw = myEntity.Yaw

    etc

    This should also be extended so that (for those who use rotation and not yaw, etc):

    myEntity.XRot = 0.5

    XRot = myEntity.XRot

     

    se we should have new setters/getters for:

    Yaw, Pitch,Roll and XRot,YRot, Rot

     

    Also the same should be applied to scale so there should be new separate setters/getters for

    XScale,YScale,ZScale

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