Monkey2 & 3d modellers

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This topic contains 3 replies, has 2 voices, and was last updated by  abakobo 7 months, 3 weeks ago.

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  • #15335

    Gwenel
    Participant

    For Monkey2 are your supposed to save all your modeller files as straight alpha or as premultiplied alpha? And I guess, If you have to decide which one to use for one particular situation how would you decide, and how to switch between them in Monkey2?

    #15336

    abakobo
    Participant

    Monkey2 works with premultiplied alpha for 2d so I suppose it’s the same for 3d.

    Mask shader alpha/blending issue

    #15337

    Gwenel
    Participant

    Okay how do you tell monkey2 what color its premultipied with?

    #15340

    abakobo
    Participant

    you can reverse the alpha premult unless you have a zeroed color. You can store an original too.
    It’s only premultiplied with alpha.
    There is a link in the post.

    Premultiplied alpha

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