About Monkey 2 › Forums › Monkey 2 Projects › Monkey2 Bunnymark (github)
This topic contains 31 replies, has 12 voices, and was last updated by
Abe _King_
1 year, 3 months ago.
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November 18, 2017 at 11:29 pm #11809
I include an eloquent version that I used when I want to get the hang of how powerful M2 is.
Monkey2 is bad in fullscreen where Mx handles fullscreen equally good as windowed mode. This might not be a OS issue after all as MX manages to handle it perfectly.
Monkey2 got me 25k in windowed mode, while in fullscreen it becomes ….. 6k
But on older GPU’s this huge difference of fullscreen and windowed modes always seem to diminish.ANDROID numbers
MX seem to be the strongest compiler for my Yoga2 Android for instance (running Lollipop) and a bit weaker on the Samsung Note 4. The weakest being the Note2 and can clearly spot a speed difference between Note2 & Note4.Monkey2 on the other hand shows enormous power on the Samsung Note2, so much that the gap between Note2 and Note4 diminishes to almost nothing. Both gets very strong with M2. The downside is how incredibly weak M2 is with Yoga2. This is an amazingly strong machine and largly outclasses both Notes2&4 when MX is used, the opposite happens with M2 which is surprising.
– Samsung Note2 & Note 4 (suprisingly similiar in power when used togther with MX2) both manages 6K @ 60 fps
– Lenovo Yoga2 (surprisingly weak with MX2) manages 1.6K @ 60 fpsIt’s worth noting that all the equipment are 64-bit except Note2 which is 32-bit, and that Yoga are the only one with an Intel CPU.
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December 29, 2017 at 12:36 am #12490Hey, everyone! Hope all is well. I’ve just pushed some much-needed updates to the GitHub repository and are ready to be tested with!
Updates include:
- implemented a single textured mode ( changes all bunnies to use 1 texture )
- now loads images under one atlas image using a generic XML atlas file
- include an atlas project file for the program “texture packer”
- minor code improvements + suggestions (thanks Ethernaut for forked repo)
Improvements have not changed the original structure for the original repository, just cleaned up some code and changed anything that was not benefiting the original test.
Also if you’re interested in creating an Atlas reader from generic XML files, this one was generated by texture packer, this has been added in. It’s relatively straightforward.
Link: https://github.com/forgotten-king/Monkey2-BunnyMark
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