About Monkey 2 › Forums › General Discussion › Patreon $1000 Goal
This topic contains 33 replies, has 12 voices, and was last updated by
Diffrenzy
2 years, 2 months ago.
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January 31, 2017 at 12:14 pm #6890
I like the name monkey, i just don’t like the -X.
Regardless of any bad decisions in the past, this could be about making good ones for the future which also involves a reasonable open discussion about what the 3d module could be. Something like VR support is great but it should be on the agenda more due to that it’s an immersive technology with its own restrictions but a large enough mass market appeal in the future and less because Mark somehow found it under his(?) bed. VR could be useful for devs using monkey2. What else makes sense, what’s useful, what’s exciting and fun to have?!
January 31, 2017 at 12:25 pm #6891I’m happy (of course) for Mark for the ‘granted’ income and for the enthusiasm.
But I prefer Mark will focus on Monkey2 demos/games (just read his own post on the web) etc than to start a long (very long!) journey in the creation of a 3d module…
New users could help deciding better what technology use (gles2.0 or gles3.0), what platforms are prior etc.
Waiting so much time (no doubt on the skills in 3d engine programming of course!) could be potentially a problem for everyone, new and old users.January 31, 2017 at 1:26 pm #6892Nice one Mark!
I think as long as the 3d engine is as easy to extend and modify as possible then most users wishes would be met quite easily either by extending it themselves or using other people’s extensions. If all of the classes can be extended and their methods overridden etc., then that’d be cool – don’t know how possible that is… I’m also thinking a good custom shader system here as well.
Either way good luck with it mark
January 31, 2017 at 3:35 pm #6893Monkey1One thing that WILL be a problem for me is test/demo models. I somehow managed to end up with a ton of cool models for the original b3d and I’m convinced that helped a lot both with development and marketing.When had a go at assimp in blitzmax, there was quite a bit of models in the testfolder. If you implement assimp, I would think that could get you started. (for completeness: http://www.blitzmax.com/Community/posts.php?topic=82586 and https://code.google.com/archive/p/blitzmax-assimp/ ) though I’m sure thats quite dated now.
[EDIT] Yes: Still there: https://github.com/assimp/assimp/tree/master/test/models
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