Patreon $1000 Goal

About Monkey 2 Forums General Discussion Patreon $1000 Goal

This topic contains 33 replies, has 12 voices, and was last updated by  Diffrenzy 2 years, 2 months ago.

Viewing 4 posts - 31 through 34 (of 34 total)
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  • #6890

    taumel
    Spectator

    I like the name monkey, i just don’t like the -X.

    Regardless of any bad decisions in the past, this could be about making good ones for the future which also involves a reasonable open discussion about what the 3d module could be. Something like VR support is great but it should be on the agenda more due to that it’s an immersive technology with its own restrictions but a large enough mass market appeal in the future and less because Mark somehow found it under his(?) bed. VR could be useful for devs using monkey2. What else makes sense, what’s useful, what’s exciting and fun to have?!

    #6891

    degac
    Participant

    I’m happy (of course) for Mark for the ‘granted’ income and for the enthusiasm.
    But I prefer Mark will focus on Monkey2 demos/games (just read his own post on the web) etc than to start a long (very long!) journey in the creation of a 3d module…
    New users could help deciding better what technology use (gles2.0 or gles3.0), what platforms are prior etc.
    Waiting so much time (no doubt on the skills in 3d engine programming of course!) could be potentially a problem for everyone, new and old users.

    #6892

    peterigz
    Participant

    Nice one Mark!

    I think as long as the 3d engine is as easy to extend and modify as possible then most users wishes would be met quite easily either by extending it themselves or using other people’s extensions. If all of the classes can be extended and their methods overridden etc., then that’d be cool – don’t know how possible that is… I’m also thinking a good custom shader system here as well.

    Either way good luck with it mark 🙂

    #6893

    Diffrenzy
    Keymaster

    When had a go at assimp in blitzmax, there was quite a bit of models in the testfolder. If you implement assimp, I would think that could get you started. (for completeness: http://www.blitzmax.com/Community/posts.php?topic=82586 and  https://code.google.com/archive/p/blitzmax-assimp/  ) though I’m sure thats quite dated now.

    [EDIT] Yes: Still there: https://github.com/assimp/assimp/tree/master/test/models

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