Quake BSP loading About Monkey 2 › Forums › Monkey 2 Projects › Quake BSP loading This topic contains 20 replies, has 6 voices, and was last updated by Hezkore 1 year, 9 months ago. Viewing 6 posts - 16 through 21 (of 21 total) ← 1 2 Author Posts July 12, 2017 at 1:47 am #9261 HezkoreParticipant Ah nice! Any example code on how I could blend two textures/materials(?) together on one mesh? 0 July 12, 2017 at 7:39 pm #9283 HezkoreParticipant It was a bit trickier than expected, and had to write custom Mod and Inverse functions for GSLS… But we’ve got the sky textures working now. 0 July 13, 2017 at 3:49 am #9288 HezkoreParticipant Alright, more progress. Lightmaps are working, but the math isn’t 100% correct yet (hard to find documentation) so they’re a bit weird at places. 0 July 14, 2017 at 7:42 pm #9324 HezkoreParticipant Here’s a video of a Quake 1 map that I rather like: There are some lightmap issues and flickering, but it’s getting there! (Can I embed YouTube videos here somehow?) UPDATE: Yes! I finally can. 0 July 15, 2017 at 11:44 am #9341 AdamStrangeParticipant It’s all very impressive – great work 0 July 17, 2017 at 4:02 pm #9389 HezkoreParticipant Thanks Adam! 0 Author Posts Viewing 6 posts - 16 through 21 (of 21 total) ← 1 2 You must be logged in to reply to this topic.