About Monkey 2 › Forums › Monkey 2 Projects › Ted2Go IDE
This topic contains 596 replies, has 46 voices, and was last updated by
nerobot 3 months ago.
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February 25, 2017 at 9:22 am #7293
@druggedbunny thanks for ideas and interest. Added in todo list.
February 26, 2017 at 7:22 am #7303I just noticed that when I start to type “Mouse” I no longer see the standard “Mouse” class in the auto-complete list.
Same with “JsonObject” it seems, and “WindowFlags” and “Keyboard” etc.
Did something change, is this intended?Did you type ‘Mouse’ or ‘JsonObject’ when ted2 just started? If so – wait for a while, there is modules parsing process in background. Maybe will be useful to add progress indicator for that.
February 26, 2017 at 9:11 pm #7306Thank,s nerobot!
Ted2Go has read the command-line parameters for quite some time now though.
You can absolutely associate .monkey2 files with Ted2Go.Wow, you’re right! Definitely helps!
I am having trouble building at the moment, so need to investigate why… which leads to another feature request — word wrap for the output console! This is my current build error, and it goes off to the right for a really long way…
Monkey12345678910111213141516171819202122232425262728Mx2cc version 1.1.03***** Building app 'I:/SpiderOak/DevTools/Monkey2/monkey2/hello-world.monkey2' *****Parsing...Semanting...Translating...Compiling...Build error: System command 'g++ -I"I:/SpiderOak/DevTools/Monkey2/monkey2/modules/" -I"I:/SpiderOak/DevTools/Monkey2/monkey2/modules/monkey/native" -I"I:/SpiderOak/DevTools/Monkey2/monkey2/" -std=c++11 -m32 -I"I:/SpiderOak/DevTools/Monkey2/monkey2/modules/freetype/freetype-2.6.3/include/" -I"I:/SpiderOak/DevTools/Monkey2/monkey2/modules/openal/openal-soft/include/" -I"I:/SpiderOak/DevTools/Monkey2/monkey2/modules/gles20/angle/include/" -I"I:/SpiderOak/DevTools/Monkey2/monkey2/modules/sdl2/SDL/include/" -c -o "I:/SpiderOak/DevTools/Monkey2/monkey2/hello-world.buildv1.1.03/windows_debug/build/_1include_2_0r.cpp.o" "I:/SpiderOak/DevTools/Monkey2/monkey2/hello-world.buildv1.1.03/windows_debug/include/_r.cpp"' failed.g++ -I"I:/SpiderOak/DevTools/Monkey2/monkey2/modules/" -I"I:/SpiderOak/DevTools/Monkey2/monkey2/modules/monkey/native" -I"I:/SpiderOak/DevTools/Monkey2/monkey2/" -std=c++11 -m32 -I"I:/SpiderOak/DevTools/Monkey2/monkey2/modules/freetype/freetype-2.6.3/include/" -I"I:/SpiderOak/DevTools/Monkey2/monkey2/modules/openal/openal-soft/include/" -I"I:/SpiderOak/DevTools/Monkey2/monkey2/modules/gles20/angle/include/" -I"I:/SpiderOak/DevTools/Monkey2/monkey2/modules/sdl2/SDL/include/" -c -o "I:/SpiderOak/DevTools/Monkey2/monkey2/hello-world.buildv1.1.03/windows_debug/build/_1include_2_0r.cpp.o" "I:/SpiderOak/DevTools/Monkey2/monkey2/hello-world.buildv1.1.03/windows_debug/include/_r.cpp"In file included from I:/SpiderOak/DevTools/Monkey2/monkey2/hello-world.buildv1.1.03/windows_debug/include/_r.cpp:43:0:I:/SpiderOak/DevTools/Monkey2/monkey2/hello-world.buildv1.1.03/windows_debug/include/hello_5world_hello_5world.h:14:75: fatal error: mojo/mojo.buildv1.1.03/windows_debug/include/mojo_app_2window.h: No such file or directory#include "mojo/mojo.buildv1.1.03/windows_debug/include/mojo_app_2window.h"^compilation terminated.***** Fatal mx2cc error *****Internal mx2cc build errorFebruary 27, 2017 at 2:02 am #7309So, In todo for console:
- Clear button
- Word wrap toggle
- Filter editview – to show only lines with given text
- Search editview
February 27, 2017 at 3:29 am #7311a minor bug. I just notice that when you put the mouse over a line with an error that has the red underline, on the pop up window that displays the error, if you keep on trying to build the executable with out fixing the error you start seeing multiple instances of the same error on the display window. I think you need to clear the error buffer before each build.
it’s no big deal, I just thought I mention it.
February 27, 2017 at 7:39 pm #7317@nerobot — another item for the console would be the right-click (cut/copy/paste), same as for the editor.
If you don’t mind me being pedantic, one thing that bugs me about the GUI system is when you click on a window menu title (eg. File) and move the mouse over the next menu title, the next menu should become the one displayed.
For a clearer example, run Notepad, click the File menu, then move the mouse over the Edit menu title (I realise yours may not have the same titles!) — then try the same in Ted2Go.
OK, fairly low on the list, but it’s there in case you get bored…
February 28, 2017 at 11:24 am #7327If you don’t mind me being pedantic, one thing that bugs me about the GUI system is when you click on a window menu title (eg. File) and move the mouse over the next menu title, the next menu should become the one displayed.
That’s really a MojoX thing rather than a Ted2Go thing though.
But yeah, that has bugged me in the past heh.March 16, 2017 at 7:27 am #7509First, great work on Ted for Monkey 2. One small thing I’d like is to have the key mappings fixed on OSX. I have to use CTRL-C to copy and SPLAT-V to paste.
March 16, 2017 at 7:28 am #7510What “SPLAT-V” is?
March 16, 2017 at 7:30 pm #7517Considering how much Command+C and Command+V are the standard in Mac OS, I believe a much better solution would be implementing user defined shortcuts. That way anyone with specific requests would be able to map their own custom shortcuts.
Cheers!
March 24, 2017 at 5:14 am #7597See if you can implement the optional C++/GCC optimization flags directly from Ted2Go when you Build it for the C targets like Win/Mac/Linux. (I don’t know if this will help any, but it seems noteworthy…)
Just a thought.
April 6, 2017 at 11:38 pm #7747@nerobot
I noticed my “Smooth” theme still isn’t updated in the newer releases.
I’d recommend you use the new version I posted long ago over at: http://monkey2.monkey-x.com/forums/topic/ted2go-fork/page/12/#post-7209April 7, 2017 at 6:50 am #7753Thanks for remind, will be fixed in next release.
April 7, 2017 at 1:09 pm #7760Hi nerobot.
In Ted2Go 2.2.3 , the one that comes with MX2 1.0.4 my Mac keyboard, on MacOS Sierra numlock 123456789 keys, make the cursor jump to last line in the file, before entering the number. Has something changed? It used to work.
[EDIT: ] : It seems it’s because numpad is cursor keys AND numbers at the same time
Also autocomplete seems overactive, it also autocompletes if I hit SPACE, it that on purpose? I use to be able to use TAB for autocomplete and SPACE to skip it[EDIT: ] Found “Activate by space” in settings
April 7, 2017 at 3:31 pm #7761It seems it’s because numpad is cursor keys AND numbers at the same time
Yes. Something was broken inside of mojox.TextView. I notify Mark about that.
Found “Activate by space” in settings
Ok.
@difference And thank you for paypal.
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