Testing 3d sprite and particle rendering

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    AdamStrange
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    Just some ongoing tests.
    first it’s sprites and color culling

    and now base particle code with depth and true alpha

    I think I’m more or less happy with the results now 😉

    So, should be a case of porting the Storm particle code over and steam, floating mists and everything else is now operational with depth included, with the added bonus of complex 3d geometry.

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