Unfinished Display/Resolution Dialog

About Monkey 2 Forums Monkey 2 Programming Help Unfinished Display/Resolution Dialog

This topic contains 0 replies, has 1 voice, and was last updated by  Cole Chapman 1 year, 9 months ago.

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    Cole Chapman
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    I wanted to give the option of which resolution the game started at, to the user, much like Unity games do.  After this is finished I would like to post it to the code library but I am having small issues currently (mainly two).

    1. When I click which display I want to use, it will populate with which resolutions are supported (via SDL2 command) but when the Launcher first starts it’s a blank resolution list because no display is selected.  How do I invoke/select the first item in the DisplayList?
    2. I am still learning mojox so if anyone has any “you should actually do it like this” tips I would greatly appreciate it.  The big thing that stands out to me are the buttons.  I just want the same padding(?) all the way around it OR have both buttons all the way to the right with similar padding(?).  Also I would like the programmers to be able to use a banner/image for their game but am unsure what the best approach is for it.

     

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