AdamStrange

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Viewing 15 posts - 46 through 60 (of 648 total)
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  • in reply to: Maybe bug? #14378

    AdamStrange
    Participant

    What version of Monkey are you using and also what MacOS version.

    Tested with V1.1.05 and High Sierra and it works no problem here

    in reply to: How would you value a project ? #14269

    AdamStrange
    Participant

    If it is monkey code and unfinished then the value is about 0.
    Reason: tiny amount of people interested

    in reply to: ToyBox – physics demo kit #14199

    AdamStrange
    Participant

    yep – toggling the shadows on/off just made the darkened version.
    It’s safari, so there are no driver issues

    in reply to: ToyBox – physics demo kit #14196

    AdamStrange
    Participant

    so mojo3d doesn’t have shadows that work?

    in reply to: Mojo: GetPixel() since update 1.11 #14193

    AdamStrange
    Participant

    So you broke both pixmaps and keyboard scanning – way to go Mark!

    I hear-by declare you a winner 🙂

    in reply to: ToyBox – physics demo kit #14190

    AdamStrange
    Participant

    on safari:
    – shadows don’t work – it just sort of darkens the surface of the objects?
    – there’s some sort of really nasty spherical mirror going on the surface. it’s refecting some kind of ladscape

    See enclosed pics
    1st one shows reflection (see it on the wall and the floor (sort of cube with dark bottom)
    2nd one is with shadows on

    in reply to: BloodCrypt Released #14129

    AdamStrange
    Participant

    Ver 1.05 now released:
    new release for Windows and MacOS
    itch.io download

    Here is a list of changes:

    menu buttons now use game font
    Keys A/D now rotate view
    UI graphics slightly altered
    smooth camera motion now added
    blood hits screen when monsters attack you
    Top Left UI now shows bones when a monster is killed
    New Monster: Skeleton. appears after 6+ bones!
    general output light is now brighter LightGrey instead of Grey
    lighting brightened and toned down
    Key i now activates inhabit mode
    Key o now activates overhead mode
    Escape Key goes back to menu
    inhabit mode tidied up a bit
    bone graphics modified
    monster info shortened
    rotate buttons added to bottom right of screen
    new icon graphics fitting with style
    monster movement tweaked
    gribmax has 30% chance of giving you health when killed
    new trapdoor animation and models making things much easier to see
    new tree models and tree textures
    new inhabit icons at bottom right giving movement and fight
    new rotate icons at bottom right
    new keyboard controls for inhabit arrows, qweasd.
    bugfixes to new tile routines
    corrected inhabit to an from normal errors
    level jump codes added
    some food has higher probabilty of being poisoned
    crates, barrels, rocks, plant, cross added
    new tiles added
    tile colors modified
    sound trap and get-to internal tile triggers added
    dressings now have a height value
    new menu graphics
    trapdoors now open when the key is collected
    pink knight now moves properly
    monsters now move properly
    monsters now display blood scratches when hit
    4th fluid shader added
    New Map view added with icon and keyboard M to activate

    in reply to: TestPace X – Under development #14070

    AdamStrange
    Participant

    Here’s a start texture. I’m sure you can use it to build something from.

    Attachments:
    in reply to: BloodCrypt Released #14047

    AdamStrange
    Participant

    No problem with the bug. I’ll look into it – any other suggestions?

    in reply to: BloodCrypt Released #14044

    AdamStrange
    Participant

    Great suggestions. I’ll look into them all for you 🙂

    Mobile is a really interesting suggestion. I’ve never compiled for ios, but I do have devices…

    in reply to: TestPace X – Under development #14040

    AdamStrange
    Participant

    Be careful of using things that exist:

    here you can see that the Apollo module was 3 man and very cramped. Where did your ‘car’ come from?

    Also, check your texturing:

    So everything matches 🙂

    in reply to: BloodCrypt Released #14039

    AdamStrange
    Participant

    Ver 1.04 now available.

    Here’s the changes…
    – if a monster can be attacked cursor glows red
    – corrected knight eye view
    -basic food added. some food has random chance of being nasty. food is static, when it’s there. it’s always there
    – clicking monsters now display health and attack levels
    – monsters now display health and attack points above them when clicked and attacked
    – new movement and attacking system for monsters
    – red square to attack text added to menu
    – attacking monsters has a 30% chance of the monster getting an attack in first
    – monsters now drop 1..4 gold when killed
    – more map locations to discover
    – top indicator now shows both health (now green) and attack (silver)
    – max health extended to 8 (previouly was 4)
    – bestiary now includes gribbmax: a more bigger, badder gribble
    – monsters now act in groups

    in reply to: BloodCrypt Released #14019

    AdamStrange
    Participant

    Ver 1.03 now upped.
    Changes are:
    Ver 1.03

    Vegetation now animates
    Flickering lights toned down
    Books added
    New 3d models added
    New map decor
    Map changes – crypt tree added
    Clicking knight displays information and raises and lowers
    Clicking a monster gives you some information
    Knight now faces proper direction
    New ‘inhabit’ mode, where you get the view from the knight – activate from new icon at top
    Bugfixes
    Direction arrows added when there is new ground at edges of tiles

    in reply to: BloodCrypt Released #14018

    AdamStrange
    Participant

    The fighting is automatic, but I’m working on improving everything for the next release in a few days 🙂

    in reply to: BloodCrypt Released #13996

    AdamStrange
    Participant

    ah. thats interesting to know about the slowness on a MacBook Air. I’ve only tested it on an old MacBook.

    Ver1.02 is now upped
    included monsters, gold, and permadeath…

Viewing 15 posts - 46 through 60 (of 648 total)