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What version of Monkey are you using and also what MacOS version.
Tested with V1.1.05 and High Sierra and it works no problem here
If it is monkey code and unfinished then the value is about 0.
Reason: tiny amount of people interestedyep – toggling the shadows on/off just made the darkened version.
It’s safari, so there are no driver issuesso mojo3d doesn’t have shadows that work?
So you broke both pixmaps and keyboard scanning – way to go Mark!
I hear-by declare you a winner
Attachments:
on safari:
– shadows don’t work – it just sort of darkens the surface of the objects?
– there’s some sort of really nasty spherical mirror going on the surface. it’s refecting some kind of ladscapeSee enclosed pics
1st one shows reflection (see it on the wall and the floor (sort of cube with dark bottom)
2nd one is with shadows onVer 1.05 now released:
new release for Windows and MacOS
itch.io download

Here is a list of changes:
menu buttons now use game font
Keys A/D now rotate view
UI graphics slightly altered
smooth camera motion now added
blood hits screen when monsters attack you
Top Left UI now shows bones when a monster is killed
New Monster: Skeleton. appears after 6+ bones!
general output light is now brighter LightGrey instead of Grey
lighting brightened and toned down
Key i now activates inhabit mode
Key o now activates overhead mode
Escape Key goes back to menu
inhabit mode tidied up a bit
bone graphics modified
monster info shortened
rotate buttons added to bottom right of screen
new icon graphics fitting with style
monster movement tweaked
gribmax has 30% chance of giving you health when killed
new trapdoor animation and models making things much easier to see
new tree models and tree textures
new inhabit icons at bottom right giving movement and fight
new rotate icons at bottom right
new keyboard controls for inhabit arrows, qweasd.
bugfixes to new tile routines
corrected inhabit to an from normal errors
level jump codes added
some food has higher probabilty of being poisoned
crates, barrels, rocks, plant, cross added
new tiles added
tile colors modified
sound trap and get-to internal tile triggers added
dressings now have a height value
new menu graphics
trapdoors now open when the key is collected
pink knight now moves properly
monsters now move properly
monsters now display blood scratches when hit
4th fluid shader added
New Map view added with icon and keyboard M to activateNo problem with the bug. I’ll look into it – any other suggestions?
Great suggestions. I’ll look into them all for you
Mobile is a really interesting suggestion. I’ve never compiled for ios, but I do have devices…
Be careful of using things that exist:

here you can see that the Apollo module was 3 man and very cramped. Where did your ‘car’ come from?Also, check your texturing:

So everything matches
Ver 1.04 now available.

Here’s the changes…
– if a monster can be attacked cursor glows red
– corrected knight eye view
-basic food added. some food has random chance of being nasty. food is static, when it’s there. it’s always there
– clicking monsters now display health and attack levels
– monsters now display health and attack points above them when clicked and attacked
– new movement and attacking system for monsters
– red square to attack text added to menu
– attacking monsters has a 30% chance of the monster getting an attack in first
– monsters now drop 1..4 gold when killed
– more map locations to discover
– top indicator now shows both health (now green) and attack (silver)
– max health extended to 8 (previouly was 4)
– bestiary now includes gribbmax: a more bigger, badder gribble
– monsters now act in groupsVer 1.03 now upped.
Changes are:
Ver 1.03Vegetation now animates
Flickering lights toned down
Books added
New 3d models added
New map decor
Map changes – crypt tree added
Clicking knight displays information and raises and lowers
Clicking a monster gives you some information
Knight now faces proper direction
New ‘inhabit’ mode, where you get the view from the knight – activate from new icon at top
Bugfixes
Direction arrows added when there is new ground at edges of tilesThe fighting is automatic, but I’m working on improving everything for the next release in a few days
ah. thats interesting to know about the slowness on a MacBook Air. I’ve only tested it on an old MacBook.
Ver1.02 is now upped
included monsters, gold, and permadeath… -
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