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Thank you abakobo. I got some more news!

It’s now running beautifully in Linux! (what is it rendered with? it’s so smooth!) Thanks to the help of all you guys!
I haven’t been able to start the application directly from the executable, even when chmodding it to make it so. I even wrote a small ‘#!/bin/bash’ script pointing at it (also making it executable) but it won’t start. So I’m running it from a terminal.
But I’m very happy! It’s been a wonderful learning day. I got lots of catching up to do with the language. I was amazed by the new interface and all of its features (like the code zoom a la sublime), very sleek! I also totally agree that Monkey2 should be on Steam, I’ve used AGK and all they do is keep implementing stuff for it on the go to sell more stuff, but its roots remain unaltered. Monkey 2 can do much more than that, and in my opinion, has a whole lot better design concept, functionality and language. It would also grab the community’s attention towards it at a larger scale, making it easier to promote and fund. It would be a perfect place to release stuff and get everyone excited.On to learning, if anyone knows of some interesting links or videos please link them!
I also hope once I’m more familiar with Monkey 2 to contribute with tutorials, since I’m no programmer It’s the least I can offer back to such a wonderful initiative.
regards,
Alvaro
PS. Final Note: I was also able to compile Cerberus, control tower: Ignition-X doesn’t work, I repeat: Ignition-X doesn’t work
Thanks guys. Yup, I read somewhere than Pyro is included for free in Monkey 2, and that’s great!
I found a fix to my issue (a bit late but I’m glad since I think I’ll stick with compiling my own version):
https://www.howtogeek.com/230063/how-to-circumvent-this-app-has-been-blocked-for-your-protection-to-install-apps-in-windows-10/If you open a command prompt as administrator, cd into the directory where your executable (installer) is and run it, it will install just fine
Windows… such a vast and mysterious territory to explore!
cheers!
Thanks abakobo. I had no idea about sourcetree. Looks like a great source control app. Shame there’s no linux version, lol.
I haven’t booted into Linux yet, I’m trying out sourcetree to learn how it works. I bet building on Mac is pretty much similar to Linux? I used to have 2 Macs, but I sold them
The good thing is that if you know Linux’s basic unix jargon you’ll be like fish-in-the-sea in Mac
Hopefully, someday, I’ll get another Mac and compile Monkey 2 there.
Thanks for all your help. Looks like the issue of not being able to run installers is a Windows 10 issue. For starters, the ‘Windows Installer’ process/service was not running, but even enabling it didn’t fix it, so I’m still looking for further info on the issue.
regards,
AlvaroPS. I just read your other answers. So, in theory, Ignition-X should work in Cerberus? or are they also modernizing the language? Do they still use Mojo1? If not developed by Blitz, who’s behind it?
Guys, what command are you using to git clone the develop branch? I just downloaded it as a zip and worked with it, but I’d like to git clone it to be able to update it with pull, not having to download the zip each time. I’m using the following command in git-bash:
Monkey1git clone https://github.com/blitz-research/monkey2.git --branch develop --single-branchis it right?
thanks
EDIT:
I just did a ‘git pull’ and it displays the ‘develop’ tag:

Great news! I was able to compile it in Windows, and I must say I had the wrong impression, building it for Win is a no-brainer. I thought it was gonna be a visual studio hell of projects, solutions, includes and libs, but noooo! The explanation in monkey2’s github’s README.TXT is all there is to say and do.
There’s just one thing missing, after uncompressing the mingw version provided into the ‘devtools’ folder, you must add its ‘bin’ folder to your ‘path’ variable in windows, otherwise you’ll end up with a lot of g++ fatal errors. If you were already at the scripts folder and have already run the ‘rebuildall2go’ script and still get errors after adding ‘bin’ to the ‘path’ variable, you have to close your CMD window and start all over again for the script to pick up the newly added stuff. Tah dah!
Thank you guys, it’s great to count with your support. Now on with Linux. To the batmobile!
Whoahhhh! Thanks a lot for all the replies guys.
Some very valuable info in them! And thanks a lot Mark for the guidance, it’s great to see your personal interest and care for the community, just as it’s always been
I tried disabling my antivirus, setting it to offline mode, adding the installer to its exceptions, etc etc, but nothing worked
I guess it’s source-compiling time in windows for me and that should also be a training for compiling it under Linux.@abakobo: thank you! With your post I can’t miss compiling it. I think I got all those dependencies already installed but it never hurts to double check them. I use elementary OS, which is based on Ubuntu 16.04 LTS, so it should be easy peasy
I wish it would be that easy in windows. I’ll let you guys know how things go on this wonderful endeavour I’m about to embark on.
3 final questions:
-Is Playniax’s Ignition-X compatible with MOnkey 2?
-Is Cerberus-X the continuation of Monkey-X?
-For a Linux version, would it be possible to link all the libraries locally instead of dynamically? That way a build would be possible as a single download.Thank you guys!
regards,
Alvaro
Thanks for the replies guys. I’ll give both tips a try. I’ll have to check the building requirements on windows. It’s a shame there are no Linux builds yet. Is the source compilable on Linux as well?
Regards,
Alvaro
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