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Well that’s sad, but not really a surprise I guess.
- B3D was great: did only one thing, but did it well. Very well documented, easy to understand, community support, many example. The only bad things was the lack of support (bugs were fixed, but almost no additional feature were added)
- BMax was good: Mac/Windows compilation, documentation was so-so, many contributors many new ideas (BlitzMax NG, Brucey’s module, …) but as Mark stopped the website and the forum he killed the bmax community.
- Monkey 1 was not bad: it solved an issue for me (be able to generate JS and AS3 from the same code) but other than that was not really finished and polished as previous languages.
- Monkey 2 is full of new language features like Lambdas or Fibers, These things are very useful in Java or C#, but that’s not what I am looking for when I want to “have fun” programming quick things. No documentation, no website, no community, no example…
As many already said, we need basically B3D 2.0 but not a Java/C# hybrid with a new syntax, no documentation and issues on some platforms.
I checked AGK2 (as someone mentionned it) and it looks like this B3D 2.0 I am looking for, I will give it a try.
This sound harsh, but I love Marks product. I was able to make a living from my code a few years from B3D, but since several years, product after product, it seems Mark’s product are more for language features lovers than for actual people who wants to create games/applications with ease.
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