alchemist

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  • in reply to: Advices for my workflow #14122

    alchemist
    Participant

    Merci. 🙂

    in reply to: Advices for my workflow #14111

    alchemist
    Participant

    Well, I discovered Monkey after a video made by David Mekersa (game developer focused on casual games and actually running a french online bootcamp dedicated to game dev). He learned game programming with BASIC (on Amstrad CPC) when he was young, then after years of professional software development, he fell in love with Blitzmax Basic (and published a game made with: Geisha: The Secret Garden). In a video, where he talks about his past games, he searched for the legacy of Blitzmax and naturally found Monkey which he present to some student as a good way to learn game development “without useless headaches”.

    So, I’m here to learn some Monkey things. 😉

    in reply to: Advices for my workflow #14108

    alchemist
    Participant

    Thanks for all answers.

    I’ve started to play with Monkey2 using only iterm & Atom and it works well.

    Monkey2 is a more advanced language in term of oop design

    Well, I’m not an OOP guy, I’m more into functional programming (even in my day job) so I will write simple modules with pure functions instead of traditional OOP.

    Thanks for the information about the HTML output, I’m okay with the Emscriptem version. 😉

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