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February 2, 2018 at 9:51 pm in reply to: Monkey sends both OnMouseEvent and OnTouchEvent [SOLVED] #13428
I get the same here. Samsung Galaxy s8+.
ok. Is everything working except for tabAppend crashing?
Yay
Yo. You’re coding some really cool stuff, Hezcore. Sheesh, I’m glad we have you onboard the monkey train.
That’s cool. Thanks. Gonna try it out now.
Heya, Cheers.
Ahh, that’s a silly bug. Fixed, I think. Change the code below by adding a canJump = 0 after isFalling = 1.
Monkey12345If isFalling = 0 And isJumping = 0If Platty.LevelArray[x / 64, y / 64 + 1] <> 1isFalling = 1EndifEndifNew code
Monkey123456If isFalling = 0 And isJumping = 0If Platty.LevelArray[x / 64, y / 64 + 1] <> 1isFalling = 1canJump = 0EndifEndifCan you give us a quick ‘How to Start’ bit of help? i.e. Do I put it in my MX2 module folder or do I just include the mx2 file in a new project within monkey etc?
Hey, now if this sees fruition, it will be an awesome addon.
Pretty cool. Thanks for the updates. This is now archived as must have MX2 code.
Thank you, Cocon.
I think it’s a bad idea. It would likely promote irresponsible posting behavior.
That was cool. Runs as smooth as silk. I do have an EVGA GTX 1080 8gb though with 32GB system ram.
Heya. The game I’m making is a platform game but a bit like an endless running game. The level scrolls downwards and you have to keep jumping up, destroying enemies etc. till you get to the top where you face the final boss. I noticed that there was about an eight seconds delay when switching to my game screen so I thought it must be the level array but I had no idea how to test its size to see if that was in fact, causing the delay. Thanks to Cocon’s code I found it was the level array. I split the array into smaller chunk arrays and now the loading is less than a second.
Cool, thank you, Cocon. That’ll do lovely.
I suggest not.
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