bigand

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Viewing 9 posts - 1 through 9 (of 9 total)
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  • in reply to: Is Ogg Vorbis supported on all platforms? #13262

    bigand
    Participant

    I can vouch for Mac, Windows and Android as my current project is running on those.

    in reply to: Help with Pointers. #13201

    bigand
    Participant

    Awesome Mark, thats exactly what I needed to read.

    The vsynth demo was what got me looking at sdl_mixer in the first place.

    As you may remember I had issues with playing a load of OGG files but if I can get the original XM module working, that will save me a LOT of hassle as well as memory (the original XM file with all the music in it is as big as just one OOG file).

    in reply to: Best method to stop PlayMusic #12779

    bigand
    Participant

    therevills, the problem I had was I was using the MusicWhatever.Discard() which was messing things up. Once I removed that it worked fine (I had missed one in my code) although I have not tried it with 09 yet.

    EDIT: Just tried v1.1.09. and it is indeed not working like therevills said.
    I deleted my build folders and also rebuilt modules. This is on Mac.
    Works fine in 1.1.08.

    in reply to: Error Running V1.1.08 on Mac #11777

    bigand
    Participant

    1.1.08 runs fine for me here.

    13′ Macbook Pro Early 2011 i7 2.7 8GB 1333 MHz DDR3
    Intel HD Graphics 3000 512MB
    Sierra 10.12.6

    The only hassle I have is compiling for iPhone with the latest XCode (9.1) installed.

    in reply to: Best method to stop PlayMusic #11615

    bigand
    Participant

    Thanks Mark and I will send you the music files.

    Any of the music files work fine if you play them first or wait for the first music track to finish (without a callback for looping).
    If I swap the order the first always plays fine and the second one glitches.
    If I play the same music after stopping it (not pausing), it glitches.

    EDIT: Just to add that I have now tried it on both Windows and Mac as well as Debug and Release with the same results.

    in reply to: ScanCodeToRawKey #11591

    bigand
    Participant

    Thanks again to all and I hadn’t even thought about casting. Such a simple change and totally negated using ScanCodeToRawKey.

    Shows how little I know the language.

    in reply to: ScanCodeToRawKey #11528

    bigand
    Participant

    Thanks for the info Mark.

    Just using like the function above. Couldn’t think of a better way to check for “Any Key” being pressed.

    Its not critical at all, it was just useful.

    in reply to: Worried #11165

    bigand
    Participant

    I, like many others I guess, aren’t socially active on the forums but that doesn’t mean I don’t love what Mark does. Maybe its our fault for not showing support, if it is I feel ashamed.

    I have bought into Marks work at every step (until Monkey 2). It gives me a lightweight base to build what I love. I cant count how many times I have used Max in my professional day to day job, to quickly write a bit of code to covert this to that, or try some idea out before I HAVE to move over to Unity/Objective-c/Swift/Java and deal with all the bloat or doing things a certain way that those languages force on you.

    Thats the beauty of Marks languages, if somethings not working its usually because I messed up. In a lot of the other languages, things don’t work because the environment you have set up is wrong. How is that useful?!? Why should it be so over complicated?!? I think a lot of the over complications come in because people feel that if they aren’t struggling then they are obviously doing it wrong. I don’t know how to put it into words…

    Mark, I love what you do, it fits in with how I like to program and think of programming. Like I said on Twitter, the dev world would be a much bleaker place without your products in it.

    in reply to: TED Save As. #9165

    bigand
    Participant

    Just on Mac Mark, as above Mac 10.12.5 Sierra.

Viewing 9 posts - 1 through 9 (of 9 total)