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I can vouch for Mac, Windows and Android as my current project is running on those.
Awesome Mark, thats exactly what I needed to read.
The vsynth demo was what got me looking at sdl_mixer in the first place.
As you may remember I had issues with playing a load of OGG files but if I can get the original XM module working, that will save me a LOT of hassle as well as memory (the original XM file with all the music in it is as big as just one OOG file).
therevills, the problem I had was I was using the MusicWhatever.Discard() which was messing things up. Once I removed that it worked fine (I had missed one in my code) although I have not tried it with 09 yet.
EDIT: Just tried v1.1.09. and it is indeed not working like therevills said.
I deleted my build folders and also rebuilt modules. This is on Mac.
Works fine in 1.1.08.1.1.08 runs fine for me here.
13′ Macbook Pro Early 2011 i7 2.7 8GB 1333 MHz DDR3
Intel HD Graphics 3000 512MB
Sierra 10.12.6The only hassle I have is compiling for iPhone with the latest XCode (9.1) installed.
Thanks Mark and I will send you the music files.
Any of the music files work fine if you play them first or wait for the first music track to finish (without a callback for looping).
If I swap the order the first always plays fine and the second one glitches.
If I play the same music after stopping it (not pausing), it glitches.EDIT: Just to add that I have now tried it on both Windows and Mac as well as Debug and Release with the same results.
Thanks again to all and I hadn’t even thought about casting. Such a simple change and totally negated using ScanCodeToRawKey.
Shows how little I know the language.
Thanks for the info Mark.
Just using like the function above. Couldn’t think of a better way to check for “Any Key” being pressed.
Its not critical at all, it was just useful.
I, like many others I guess, aren’t socially active on the forums but that doesn’t mean I don’t love what Mark does. Maybe its our fault for not showing support, if it is I feel ashamed.
I have bought into Marks work at every step (until Monkey 2). It gives me a lightweight base to build what I love. I cant count how many times I have used Max in my professional day to day job, to quickly write a bit of code to covert this to that, or try some idea out before I HAVE to move over to Unity/Objective-c/Swift/Java and deal with all the bloat or doing things a certain way that those languages force on you.
Thats the beauty of Marks languages, if somethings not working its usually because I messed up. In a lot of the other languages, things don’t work because the environment you have set up is wrong. How is that useful?!? Why should it be so over complicated?!? I think a lot of the over complications come in because people feel that if they aren’t struggling then they are obviously doing it wrong. I don’t know how to put it into words…
Mark, I love what you do, it fits in with how I like to program and think of programming. Like I said on Twitter, the dev world would be a much bleaker place without your products in it.
Just on Mac Mark, as above Mac 10.12.5 Sierra.
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