Chapman7

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  • in reply to: V103 – bloody annoyed! #3085

    Chapman7
    Participant

    Adam you should have known MojoX was in heavy development (I did)… it wasn’t even an actual module until v103. He isn’t going to to support backwards compatibility for something that’s not even finished so I am really not sure why you keep bringing it up (On this and other forums…) I understand you are frustrated but your best course of action is to update the new Ted2 or go through all of the changes made, and update your code to match it.

    in reply to: Error when importing SDL2 #3019

    Chapman7
    Participant

    Nvm… I typed SLD not SDL for the import :/ I am not sure how to delete threads on the forum either.

    in reply to: Mark: app/exe icons #2919

    Chapman7
    Participant

    Theres an SDL function to set the window icon so that’s something that might be added down the road.  But as for the icon of the unexecuted exe, if you look at launcher src  (for the windows version) it will have everything you need to add an icon.  OS X you could do what nigel said.  I think BlitzMax users did the same

    (http://www.blitzbasic.com/Community/posts.php?topic=41986)

    in reply to: Mark – mx2cc just parse without compile? #2799

    Chapman7
    Participant

    In the mx2cc source (main file) under “Local builder:=New Builder( opts )” keep the builder.parse() and builder.semant() but remove translate and compile.

    Should do the trick

Viewing 4 posts - 1 through 4 (of 4 total)