cocon

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Viewing 15 posts - 286 through 300 (of 342 total)
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  • in reply to: How do you put Data in the code? #5172

    cocon
    Participant

    Very cool, is there any command to parse numbers from binary? How about creating a binary array?

    in reply to: Useful math functions #5109

    cocon
    Participant

    Some updates, I need to find a way to make “LerpSpeed” function work more natural, now if you notice the object is moving in a “metro-line-style” (X or Y or Diagonal).

    in reply to: Useful math functions #5108

    cocon
    Participant

    … transfered to code forum section …

    in reply to: few small ted2 bugs. #4762

    cocon
    Participant

    pressing Tab on multiline selection

    I had talked to Mark about it and mentioned that it’s purposefully designed that way. Meaning that only selected lines could be indented.

    in reply to: Monkey2 OpenGL Experiments #4714

    cocon
    Participant

    I did not think of that. Indeed you wouldn’t “trust” the user messing with the original context of mojo in case something goes wrong. Nice one!

    in reply to: Useful math functions #4713

    cocon
    Participant

    I noticed that the special quote character (left from the number 1 on the keyboard – accent grave) used in the documentation is converted into code meta tags due to website configuration. Normally instead of a meta tag it should be like this:

    in reply to: Useful math functions #4712

    cocon
    Participant

    … lerp example moved to code forum …

    in reply to: Normal map generator. #4702

    cocon
    Participant

    It might be very interesting for an easy and free solution.

    Also I would like to try Krita at some point to see if it’s good for making art. These are some groundbreaking techniques.

    in reply to: Monkey2 OpenGL Experiments #4518

    cocon
    Participant

    Hi Mark, I don’t know why are there two gl contexts in your design, one for GLWindow and one for Window. Is it mostly for resource organization? Essentially the BeginGL/EndGL performs that swap.

     

    in reply to: Idea for a function to load shaders. #4512

    cocon
    Participant

     

    On what Adam said, it would be very interesting to use custom user shaders at will. It reminds me of Minecraft where is heavily modded on shaders, beyond any initial plan. I think that this gets closer to a material/shader system (like Unity does).

    Here is now a silly hack to make it work, theoretically it should work, but I have not compiled it yet.

    In the file mojo.graphics.canvas

    in reply to: Choplifter (de)remake #3727

    cocon
    Participant

    Wow! You provided us the whole game, lots of thanks.

    in reply to: Linux market share on the rise. #3726

    cocon
    Participant

    If you think that you want a secure, efficient, and modern operating system, you get other ideas. The tables have turned.

    in reply to: BlitzMax is Greenlit #3706

    cocon
    Participant

    I am still amazed by looking at the Blitzmax forums that there are lots of fans of the language still using it.

    in reply to: Ted2Go IDE #3705

    cocon
    Participant

    Wow, basically you can make Ted a multi language editor that way, clever mod.

    in reply to: Ted2: Experimental Plugin System #3704

    cocon
    Participant

    @degac

    I would like to add some changes to TED2

    You can code anything you want in a “dummy” class (that accepts a string parameter in an update method) and I will be able to convert it to a text view plugin. I had in plans for something like this to create a super lazy variable instantiation, but I had forgot it, I noted it down btw in a TODO list.

    If you want to write the plugin write a new class as shown here:
    https://github.com/blitz-research/monkey2/blob/master/src/ted2/textviewkeyeventfilter.monkey2

    In my branch everything is put here:
    https://github.com/coconcode/monkey2/blob/experimental-plugins/src/ted2/plugintextview.monkey2

    @nerobot

    What should I do if I want to add support for cpp-coding and replace some filters

    At this moment the most easy way to solve it would be this, I consider later on to change the naming conventions back to the original.

    @Mark Sibly

    Perhaps the TextViewKeyEventFilter plugin should be replaced with a simpler

    This makes sense, since it would make plugins more powerful that way, can’t wait to try it.

     

     

    Now about the status of my work, here are plugins so far.

     

    The only plugin that suffers a bit “PluginTextView_MouseSelect” since you might try to move the mouse a little or release the shift key to actually see the text get selected. (Later on I might try experiement with some async code, perhaps with fibers or timers, who knows. I need that part executed 500ms later after the last event fired so the effect is done. Alternatively, perhaps making the UpdateCursor method of the TextView public and call it might work.)

     

    No more no less there are some other ongoing efforts for creation of cool plugins (if you know any other post it here), a good attempt for cross-contaminating codes.

    https://github.com/StrangeIsMyName/monkey2

    https://github.com/engor/Ted2Go

Viewing 15 posts - 286 through 300 (of 342 total)