cocon

Forum Replies Created

Viewing 15 posts - 91 through 105 (of 342 total)
  • Author
    Posts
  • in reply to: Oddball's polygon collision code conversion. #12901

    cocon
    Participant

    Cool!

    Also I have been looking for the Blitz archives this week, since wasted.nz is down this site will come handy.

    in reply to: Glowing Sprites? #12895

    cocon
    Participant

    Another one is to have the stuff you want rendered into an image. But then apply a GLSL shader to that image to produce the effect you want.

    Some links to help you with

    Render To Image

    A better way to set image pixels (With Example)

    Apply GLSL

    Image with texture mask


    https://github.com/DoctorWhoof/Mojo-Shader-Tests

     

    For the shader search it like this: “glsl blur image” there are lots of cool images to browse.

    in reply to: mojo3d Physics Samples #12882

    cocon
    Participant

    Cool samples! 🙂

    in reply to: Pyro 2 crashtest_art_pack_01 #12880

    cocon
    Participant

    Have you rebuilt the framework?

    Whatever module you insert into monkey needs to be rebuilt separately. 🙂

    in reply to: THis on steam #12847

    cocon
    Participant

    … there should be full steam integration out of the box
    This would be considered better as a module rather than the distribution strategy.

    … to get everything working …

    … to have proper help: Perhaps the only that could be written is a language specification that explains the concepts of the languages. But any other than that everything else is API specific, which would not make sense to explain how the mojox works or mojo (not that I would not be great, but the effort is tremendous). Another approach is if someone is interested to write a book and sell it perhaps would boost the ecosystem.

    … one click distribution: Is this related to multi-compilation? For example you want to press a button and build everywhere? This would be tricky since Monkey is tied to specific compiler toolchain in each OS.

    … proper project management: From what I know nerobot has plans to work on project management for ted2go, but this will be according to his powers and effort, also it would be a conceptual thing related to the IDE only, since the compiler is by default inclusion based. Unless you can think the creation of a system as cmake for monkey. 🙂

    in reply to: Monkey2 Build From Source Help #12846

    cocon
    Participant

    I did an update to the original first post to get rid of the directions regarding the raw git command set, since GUI applications are much more useful and the process of working repositories is streamlined. Also the title of the post is renamed to include various tips and tricks generally regarding to building and contributing to monkey2.

    One upcoming post would be to mention ways about compiling monkey2 with MSVC2017, if anyone has tried it can do a post here. 🙂

    Another one is to clone and sync the repository from github-to-github (without involving your client).

    in reply to: THis on steam #12843

    cocon
    Participant

    Since I do not use Steam, I could not say for sure if is a good idea. However the point is that there should be a reasonable ROI (since Steam costs a few dollars per year) perhaps if in the future if things are settled then it would not be a problem at all, but now Mark is in tight ropes and needs to carefully plan the next step.

    However the point here is to look at the big picture, other than Steam you can consider that there are many other repositories that can host Monkey as means of promoting. Just to name a few…

    chocolatey (windows)

    brew (mac)

    apt (ubuntu – mint – etc), pacman (arch linux)

    ubuntu software center (ubuntu family)

    Windows Store, Apple Store, Steam (there are those that cost and can be considered last)

    Now perhaps if the appropriate Python scripts are written that would automatically upload the binaries to as many of these repositories with only one command then it worth a shot.

    in reply to: Having the programming blues? #12796

    cocon
    Participant

    Here’s is a good one, which has a hidden meaning.

    in reply to: A better way to set image pixels (With Example) #12795

    cocon
    Participant

    Good one!

    in reply to: Events and more events.. #12794

    cocon
    Participant

     I wanna become a patreon for at least a year for a starter…

    You can donate through itch.io make sure that you mention your username to Mark as well. 🙂

     

    Do you plan to roll your own frame limiter? Tell us the result after this.

     

    You can turn of the GLSwapInterval to let frames run wild, and then figure out how to implement the update loop.

    in reply to: Trying to pan and zoom #12761

    cocon
    Participant

    Awesome! 🙂

    After doing some tests and trying to figure out how to add rotations I resulted to this one.

    in reply to: Ted2Go IDE #12747

    cocon
    Participant

    Nerobot, where are these parts regarding the code completion?

    I would like to try a few things regarding the text matching, and how items are displayed.

    in reply to: mojo3d getting statistical data #12746

    cocon
    Participant

    You can see this interesting discussion here: https://forum.lazarus.freepascal.org/index.php?topic=35689.0

    Perhaps one good approach is to handle timing yourself, use the SDL module directly, since the Window class is more of a user friendly abstraction, so it meant to do the common stuff.

    in reply to: A better way to set image pixels (With Example) #12743

    cocon
    Participant

    So using the canvas is faster right? OK I will result to it then. But still I would try a few other things if I can get it done.

    in reply to: Brute Force Pathfinding #12714

    cocon
    Participant

    Good one, it can be combined it with my multi loops here, this will allow the CPU to rest a few times. 🙂

    Multiple loops at the same time (fast and slow)

Viewing 15 posts - 91 through 105 (of 342 total)