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http://bedroomcoders.co.uk/tmp/xmp.tar.bz2
btw it does IT and s3m so plenty of channels not just stuck to 4!
*sigh* bare with me, I’ll upload it somewhere….
only need to test for and execute (if it exists) one fixed prototype say:
OnDestroy:Void()
I’m wanting to see if a class contains a method and then call it from bbGC.cpp’s
void destroy( bbGCNode *p )
I see a lovely graduation from black to red, very smooth, using laptop intel hd5500 gpu on Linux
coding has to be the smallest component of creating a *good* game…
oh wait you might want to double check how its implemented in windows, i assume the mingw compiler tools come with a windows implementation of gettimeofday and not just a stub…
I’m used it for just this in C apps and its worked just fine, I see no reason why this should be any different
nice…. thats a proper pain!
I had a quick fiddle but no joy and speaking of joy http://gamedev.stackexchange.com/questions/46552/360-degree-rotation-skips-back-to-0-degrees-when-using-math-atan2y-x
interested to see how you get on….
Just happy the windows version of ted makes working windows exe’s with wine !
call something if bbGCNode* points to a class with a specific method
now:ulong() returning milliseconds since the unix epoc might be a nice thing to have but what module would it live in?
std I guess but it is a but crowded….
after realising that “just get the time” is probably not as straight forward as could be expected….
Monkey1234567891011121314#import "<std>"#import "<libc>"Using std..Using libc..Function Main()Local tv:timevalgettimeofday( Varptr(tv) )Local t:Long = tv.tv_sec * 1000 + tv.tv_usecSeedRnd(t)Print Rnd(0,1)End Function -
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