Cole Chapman

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Viewing 15 posts - 1 through 15 (of 24 total)
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  • in reply to: mojo3d: Entity in view? #14467

    Cole Chapman
    Participant

    This is great!  Thank you so much Mark!

    in reply to: mojo3d: Entity in view? #14457

    Cole Chapman
    Participant

    Maybe DruggedBunny can add some input but this is what I have been looking at:

    btPoint2PointConstraint Class Reference

    Bullet’s Wiki – Constraints

    Convoluted Demo

    Snippet of Panda3D’s Implementation

    Bullet – Chain Tutorial (Using Point2Point/Ball Socket Constraints)

    You could start with either but I feel like the 2 body-2pivot point2point will help you see if it’s actually working or not – not really sure when someone would use 1 body-1 pivot.

    I was thinking of the actual user-facing code looking something like:

    Going to be honest I have never really dealt with constraints and if you need me to find some more examples/references I absolutely will.  Having said all that, Point2Point looks like it really dives right into it and I think once you get this, other constraints like Hinge etc. should be a bit easier – if you’re up for the challenge!

    Edit: Couple more links:

    Bullet Manual – Page 23 (Constraints)

    Bullet – Bridge Tutorial (Uses Point2Point Constraints)

    in reply to: mojo3d: Entity in view? #14455

    Cole Chapman
    Participant

    Aww Yiss!

    in reply to: mojo3d: Entity in view? #14452

    Cole Chapman
    Participant

    It’s not anything so far —

    Bullet:

     

    mojo3d/scene/components/constraint:

    in reply to: mojo3d: Entity in view? #14448

    Cole Chapman
    Participant

    Trying to implement it myself — I have added the class in the bullet module.  I decided to make a new “constraint” class for mojo3d but when I call on the bullet command btPoint2PointConstraint, I get:

    bullet3-2.85.1/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h:77:2: note: no known conversion for argument 1 from ‘btRigidBody*’ to ‘btRigidBody&’

    It passes the btRigidBody(s) and btVector3(s) but appears Var is still not implemented so I am unsure how to pass references instead of pointers.

    Any ideas?

    in reply to: mojo3d: Entity in view? #14446

    Cole Chapman
    Participant

    DruggedBunny were you ever able to get ball socket/point2point constraints working?

    in reply to: Houdini to Mojo3D pipeline #13621

    Cole Chapman
    Participant

    Great work Ethernaut!

    in reply to: OBJs not loading with texture #9373

    Cole Chapman
    Participant

    Sorry perhaps texture was the incorrect word?  The MTL file that is with it, from my understanding, contains placements for colors and such.  Assimp Viewer loads both and renders just fine but Mojo3D does not.

    in reply to: Trouble loading 3D models #9353

    Cole Chapman
    Participant

    You need to be more specific.  What do you mean you can’t load the gltf files?

    in reply to: OBJs not loading with texture #9344

    Cole Chapman
    Participant

    Perhaps the texture file that it is using isn’t compatible.  I used an app called AssetForge and it exported an OBJ and MTL.  I’ve attached an example.

    Attachments:
    1. StationWagon.zip
    in reply to: Trouble loading 3D models #9343

    Cole Chapman
    Participant

    Even though the test calls for mojo3d-assimp, it’s not a module.  Replace with mojo3d-loaders

    in reply to: Hiding Button Background Color #7106

    Cole Chapman
    Participant

    Thank you! Thats exactly what I am after.  I am able to set the button image and alter colors on hover and active but how do I change the image?  To change colors you change iconColor but to change the image I have tried image, icon, etc and none of them seem to do the trick…

     

    Also what is the attribute called when you hover a standard button and a darker border appears around it?

    in reply to: a bug, a bug, a bug?(solved) #3912

    Cole Chapman
    Participant

    Yikes, I apologize Jesse.  I did not run it on a macbook, I used Windows 7.  I must have skimmed over that part in the post earlier… I’m getting married tomorrow and I’ve been all over the place today.

    in reply to: a bug, a bug, a bug?(solved) #3902

    Cole Chapman
    Participant

    If you mean ufomanager.monkey2 and the line you are talking about is “Global this:= EntityState.ENTERING” then the error I get is:

    in reply to: Ted2/Monkey2 steals mouse button input in debug. #3689

    Cole Chapman
    Participant

    That did the trick.  Thanks Mark!  I closed the github issue for it.

Viewing 15 posts - 1 through 15 (of 24 total)