DaY

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Viewing 15 posts - 31 through 45 (of 48 total)
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  • in reply to: Editor Crashes #7642

    DaY
    Participant

    so it has started doing it on small projects i was trying to convert some array functions i was typing and swaping back and forth from google chrome.

    thats the example i was trying i know its still borked but cant keep the editor open now :/

    i should just reinstall but i hate messing about rebuilding.

    Mark i did load ted into vs2015 debug and saved a project file and dmp but i need some were to upload to if its any use to you(prolly not)

    [/crayon]
    in reply to: Editor Crashes #7641

    DaY
    Participant

    i dont have any were to upload and the forum wont take the code file so its below nothing special was getting used to the syntax.

    i was replacing Types/Fields so a lot of delete/copy/paste flicking through the source file using the scroll bar the error has not shown it self when short use 5/10 mins but gets worse the longer in use.

    i dont get these crashes with files under 800-900 lines long even after hours of work.

    Maybe im just incompatible with technology!

     

    <!–more–>

     

    [/crayon]
    in reply to: Editor Crashes #7606

    DaY
    Participant

    its again crashing while using a large file when i debug this info is in the screenshot attachment dunno if its useful.

    Attachments:
    in reply to: Static Lib Hell #7605

    DaY
    Participant

    well it compiles now just gotta play with it for a while(angelscript.lib)

    in reply to: Editor Crashes #7596

    DaY
    Participant

    i am using the standerd ide i usaly just rebuild all i might just remove mx2 and fresh install and build maybe ive done something while ive been messing about

    in reply to: Static Lib Hell #7595

    DaY
    Participant
    [/crayon]

    sure its proberly me being half asleep included the file i was trying to get it to run and link direct from the prebuilt lib as a test as i wanted to know if it would be harder to port my code base in.

    in reply to: Static Lib Hell #7583

    DaY
    Participant

    Mark if i may ask what version of c++ you using? as i think its a c++11/c++14 thing as im compiling via 2015 and i noticed you pass -std=c++11 to ming.

    i have just compiled angel script and just include it into a project and i get

    [/crayon]
    in reply to: Editor Crashes #7582

    DaY
    Participant

    oh the file is just prototype classes to my dx11 renderer that im trying to import.

    anyway im using a laptop with 8 gb ram on win8.1 pro and the editor slows the system to a crawl after using copy paste a few times(even with out debuging anything or compiling) im using the git version every thing is setup correct.

    I did not want to have to split my classes into seperate files at this stage due to it only being void abstract layer.

    in reply to: Static Lib Hell #7566

    DaY
    Participant

    [edited to free up space]

    suppose im getting fewer errors as i go along think i might have to drop dxmath as even the git version wont work but the gl version of the lib uses glm so i might try and import that lib to check i aint messed the libs up.

    in reply to: Static Lib Hell #7564

    DaY
    Participant

    its gotta be down to dxmath it doesnt like something

    [edited to free up space]

    in reply to: Static Lib Hell #7562

    DaY
    Participant

    it seems to be dx math thats the problem might strip it down and add parts only when it works

    in reply to: Static Lib Hell #7556

    DaY
    Participant

    seems i dont know the proper format code!

    [code]
    Mx2cc version 1.1.03

    ***** Building app 'C:/Users/PC_User/Desktop/vEngine/src/Application.monkey2' *****

    Parsing...
    Semanting...
    Translating...
    Compiling...
    Build error: System command 'g++ -I"C:/Monkey2-v1.1.01/modules/" -I"C:/Monkey2-v1.1.01/modules/monkey/native" -I"C:/Users/PC_User/Desktop/vEngine/src/" -std=c++11 -m32 -I"C:/Monkey2-v1.1.01/modules/freetype/freetype-2.6.3/include/" -I"C:/Monkey2-v1.1.01/modules/openal/openal-soft/include/" -I"C:/Monkey2-v1.1.01/modules/gles20/angle/include/" -I"C:/Monkey2-v1.1.01/modules/sdl2/SDL/include/" -c -o "C:/Users/PC_User/Desktop/vEngine/src/Application.buildv1.1.03/windows_debug/build/_1include_2_0r.cpp.o" "C:/Users/PC_User/Desktop/vEngine/src/Application.buildv1.1.03/windows_debug/include/_r.cpp"' failed.

    g++ -I"C:/Monkey2-v1.1.01/modules/" -I"C:/Monkey2-v1.1.01/modules/monkey/native" -I"C:/Users/PC_User/Desktop/vEngine/src/" -std=c++11 -m32 -I"C:/Monkey2-v1.1.01/modules/freetype/freetype-2.6.3/include/" -I"C:/Monkey2-v1.1.01/modules/openal/openal-soft/include/" -I"C:/Monkey2-v1.1.01/modules/gles20/angle/include/" -I"C:/Monkey2-v1.1.01/modules/sdl2/SDL/include/" -c -o "C:/Users/PC_User/Desktop/vEngine/src/Application.buildv1.1.03/windows_debug/build/_1include_2_0r.cpp.o" "C:/Users/PC_User/Desktop/vEngine/src/Application.buildv1.1.03/windows_debug/include/_r.cpp"

    In file included from C:/Users/PC_User/Desktop/vEngine/src/Application.buildv1.1.03/windows_debug/include/_r.cpp:69:0:

    C:/Users/PC_User/Desktop/vEngine/src/Application.buildv1.1.03/windows_debug/include/Application_Application.h:48:37: error: expected class-name before '{' token

    struct t_Render_Render : public Game{

    ^

    ***** Fatal mx2cc error *****

    Internal mx2cc build error

    [/code]

    in reply to: A Raspberry Pi Synth #7250

    DaY
    Participant

    now that is cool! would love to make a midi controller for ableton


    DaY
    Participant

    code-illiterate? it seems you are going of the elitism end these days and with an attitude like that maybe i would be better of were ever you are not present.

    seems to me there are a few here that thinks there shit dont smell.


    DaY
    Participant

    i have to say im disappointed in you Simon if ur not joking no one should be telling people that if you dont tow the line we will kill of a website that has so much history and resources.

     

    i remember buying db-wee of you over a decade ago and you was just as involved in the intense discussions and arguments that were around then so why stop the kids of today from doing what alot of the people here have done.

     

    if you dont like an opinion ignore it but for some of us we have concerns that it might go the way of blitzmax.

    alot want to make sure that Mx2 will be a full time project and wont be given up after a year or 2 who wants to keep relearning new Syntax.

    for me i just dont want to learn a new language if its not going to last.

Viewing 15 posts - 31 through 45 (of 48 total)