DruggedBunny

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Viewing 15 posts - 181 through 195 (of 347 total)
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  • in reply to: Jitter adventure step 2 #14063

    DruggedBunny
    Participant

    Probably best to raise an ‘issue’ on Github to make sure Mark sees it:

    https://github.com/blitz-research/monkey2/issues

    in reply to: mojo3d: Entity in view? #14056

    DruggedBunny
    Participant

    Still got some weirdness at screen edges with that*, but it’ll certainly do me for now… working much better, thanks!

    * I’ll wait until more official and see how it works then.

    in reply to: Nice Mojo3D Plane Demo #13915

    DruggedBunny
    Participant

    It’s great, needs to be featured here properly.

    in reply to: Monkey News: Feb 8 2018 #13914

    DruggedBunny
    Participant

    Yeah, the new HTML5 plane demo is awesome, get it posted!

    in reply to: Very long compilation time? #13868

    DruggedBunny
    Participant

    MSVC is definitely way faster, well worth the effort to set up if you’re on Windows!

    in reply to: Monkey News: Feb 8 2018 #13773

    DruggedBunny
    Participant

    Believe Mark means free + open source, though currently only available in the Patreon subscriber release (which is where that post comes from if I remember correctly), or via the self-build Github ‘develop’ branch.

    in reply to: Simple mojo3d view culler #13718

    DruggedBunny
    Participant

    Yeah, same here, doesn’t like the first New Planef. (Latest dev.)

    in reply to: Mojo3D CameraClsMode Equivalent #13687

    DruggedBunny
    Participant

    Hmm, thought Scene.ClearColor with alpha component might do it, but a quick test of drawing rect to canvas followed by Scene.Render certainly doesn’t work.

    in reply to: Anyone have a VR headset? #13605

    DruggedBunny
    Participant

    I’ve now posted my basic VR samples:

    mojo3d-vr VR Samples

    Note that you need to follow the setup info — think it’s in versions.txt — installing the OpenVR binaries in the correct mojo3d-vr module folder.

    Requires latest Patreon subscriber release, or the self-build Github ‘develop’ branch.

    in reply to: mojo3d-vr VR Samples #13604

    DruggedBunny
    Participant

    This is an older, hackier demo that loads a 3D model and lets you look around using cursors and A/Z (shift to boost).

    For quick results, try downloading the Rio de Janeiro model at Google Poly.

    Load it using the file dialog before putting on your headset!

    [/crayon]
    in reply to: mojo3d-vr VR Samples #13603

    DruggedBunny
    Participant

    This is a bigger demo, playing with physics.

    We can’t currently render text in the headset — it doesn’t render to a canvas, just direct to headset, so we don’t have much control over that — so you’ll have to use the controls as shown in the main window. Awkward!

    [/crayon]
    in reply to: mojo3d Physics Samples #13595

    DruggedBunny
    Participant

    Updated all samples to work with latest Patreon subscriber release/latest Github develop branch.

    in reply to: Is your Ted2Go crashing in Window 7 when debugging? #13439

    DruggedBunny
    Participant

    Yeah, it’s always done that on ‘7. I did find it was crashing in a system command (think it was writeLn or something?) but will give this a go.

    in reply to: Compiling on Ubuntu 14.04 LTS (fresh install) #13266

    DruggedBunny
    Participant

    Here’s my script for checking out, building and running from scratch on stock Ubuntu 17.10, based on Richard Betson’s post above, just adding git and the build/run process:

    You can just run each line one at a time in the terminal, but better to make into a script:

    1) Paste into plain text editor and save as installmx2.sh (or whatever you prefer);
    2) Run chmod +x installmx2.sh to make executable;
    3) Run via ./installmx2.sh

    This will create a monkey2 folder in the same place, build everything (tip: make several cups of tea and maybe watch a box-set), then it finally runs Ted.

    Note you can comment-out the last line if you don’t want to run Ted right away — place a # (hash symbol) at the start of the line.

    Similarly for the two git clone lines, you can swap the # over if you want the develop branch — recommended if you’re just messing about.

    Not yet figured out how to create a graphical launcher in Ubuntu 17.10, so have to run via terminal at the moment, cd’ing into monkey2 folder and running via ./Monkey2\ \(Linux\) — yuk!

    That was disturbingly easy — thanks, Richard!

    in reply to: What you guys coding? #13242

    DruggedBunny
    Participant

    My current dabblings with mojo3d physics are here.

Viewing 15 posts - 181 through 195 (of 347 total)