Ferdi

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  • in reply to: Is your Ted2Go crashing in Window 7 when debugging? #13497

    Ferdi
    Participant

    Just a warning.  I have been using Ted2Go with this fix, and it only crash once for me.  But when I look at my task manager I see alot of mx2cc and python.  If you do use the fix check your task manager.  So this causes other problem(s).

    in reply to: How to do frame animation with Mojo3D #13496

    Ferdi
    Participant

    Lucky I asked.  Thanks Ethernaut.

    in reply to: How to do frame animation with Mojo3D #13478

    Ferdi
    Participant

    I have bunch of OBJ files.  I thought I just do frame animation with them, instead of bones.  Don’t waste your time on that.  I am just wondering.

    in reply to: Is your Ted2Go crashing in Window 7 when debugging? #13444

    Ferdi
    Participant

    I got my Monkey 2 from Github and it is pull to the latest commit.  I compile mods and Ted2Go using the rebuild batch files in script directory. I wonder, it could be the library files I am using to compile with.

    in reply to: Is your Ted2Go crashing in Window 7 when debugging? #13443

    Ferdi
    Participant

    For me it was crashing when I put DebugStop() and I press the stop button in the debug menu.  The stop button code is in view/DebugView.  I traced it to the line _console.WriteStdin( “q~n” ).  The back trace for that line is _console.WriteStdin -> ConsoleExt.WriteStdin -> Process.WriteStdin.  I found the WriteFile line is causing the reset in Process.WriteStdin.

    How did you reproduce your problem?

    I could have sworn I read in this forum that Monkey 2 is releasing on Steam, and the minimum requirement is Windows 7.  I could have read wrong though, it was a skim read.

    I wouldn’t do a pull request.  It needs more testing.  It looks like a really easy change but it is at the core.  I don’t know what else is using Process class.  May be Mark put a zero there for a reason, I don’t know.  I haven’t test it on Windows 10 yet.

Viewing 5 posts - 1 through 5 (of 5 total)