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February 6, 2018 at 10:13 am in reply to: Is your Ted2Go crashing in Window 7 when debugging? #13497
Just a warning. I have been using Ted2Go with this fix, and it only crash once for me. But when I look at my task manager I see alot of mx2cc and python. If you do use the fix check your task manager. So this causes other problem(s).
Lucky I asked. Thanks Ethernaut.
I have bunch of OBJ files. I thought I just do frame animation with them, instead of bones. Don’t waste your time on that. I am just wondering.
I got my Monkey 2 from Github and it is pull to the latest commit. I compile mods and Ted2Go using the rebuild batch files in script directory. I wonder, it could be the library files I am using to compile with.
For me it was crashing when I put DebugStop() and I press the stop button in the debug menu. The stop button code is in view/DebugView. I traced it to the line _console.WriteStdin( “q~n” ). The back trace for that line is _console.WriteStdin -> ConsoleExt.WriteStdin -> Process.WriteStdin. I found the WriteFile line is causing the reset in Process.WriteStdin.
How did you reproduce your problem?
I could have sworn I read in this forum that Monkey 2 is releasing on Steam, and the minimum requirement is Windows 7. I could have read wrong though, it was a skim read.
I wouldn’t do a pull request. It needs more testing. It looks like a really easy change but it is at the core. I don’t know what else is using Process class. May be Mark put a zero there for a reason, I don’t know. I haven’t test it on Windows 10 yet.
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