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In summary then, areas of concern so are (in no order)
1) Roadmap of the product. Where is Mark taking it, what’s the milestones and what new features does he want to include/old features he wants to clean up? Is there a v3 planned? etc
2) Compile times speeded up.
3) Binary footprint size.
4) The brand name “Monkey”.
5) One central community hub, no more splits.and i will also add:
6) Better documentation.
anything else? certainly with regards to items 6 & 4 we can help as a community. for items 1 we can pitch ideas to Mark, and he can tell us if they are doable or what obstacles exist in getting them done. I love Mark (in a fraternal brotherly shao-lin monk way that is!) and i want his efforts to have a wider audience appeal, I want this to be the go-to product for producing working games/apps and prototyping stuff as a POC and also a way of learning coding. It shouldn’t just be about having a snazzy GUI based system (unity, godot etc) but also an academic interest in understanding O.O concepts and typing into an IDE. Thats’ my friday rant over. Thank you for indulging me! I’ll shut up now!
resizing doesn’t fix, nor does rebooting, or totally uninstalling and reinstalling. I think its a MacOS issue, not a ted2go issue I got Mollusk so not a problem however, I’ll look into it more later on to see if I locate what the issue is, if I discover it, I’ll post the workaround. Thanks for your input, much appreciated.
from Itch.io. I’ll attempt to build from the source. I’m sure i saw it on here in an earlier post somewhere.
When I start ted2go on a Mac half the screen is missing. Is there a way to reset this? I have uninstalled and reinstalled and it remains.
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Howdy Mark, is there a README for the new build? I’m trying to understand the differences between v1104 and v1103. Thanks.
Hi Mike,
Are you still continuing with this one? I noticed you took down the fantomX website so was curious if you’re still going to port your fantom framework over to MX2? (i sincerely hope you do!)
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