jondecker76

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Viewing 15 posts - 46 through 60 (of 73 total)
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  • in reply to: Latest files on GitHub #2151

    jondecker76
    Participant

    It’s pretty easy

    Install git

    From the command line in the directory you want to clone monkey 2 to, run:

    git clone https://github.com/blitz-research/monkey2.git

    That’ll install the current build.  Then anytime you want to pull in New changes just run

    git pull

    And files will be updated.  Rebuildall and you’re set

    in reply to: Developing modules in parallel with a game #1846

    jondecker76
    Participant

    I do pretty much what Mark suggested – just build them as extra source files during development until I feel they are done, then I’ll make them into a module if I feel it’s something I might use again.

    I’m not a huge fan of the modules system yet in Monkey2 yet though.  I think the ability to organize in subfolders is  a must, as my modules folder is already a jumbled mess.  I really liked how it was implemented in BlitzMax.  All of BRL’s stuff was in brl.mod, and each subfolder could be another module.  Under BMX, I had my own jmd.mod, with several individual modules that I could import one at a time if needed.

    in reply to: monkey2-pi release 001 #1845

    jondecker76
    Participant

    I’m still looking forward to seeing this as well

    in reply to: Experimental module manager now online! #1843

    jondecker76
    Participant

    I have a couple modules I would upload, add me in

    in reply to: PixMap->Image bug #1727

    jondecker76
    Participant

    Good point – I actually didn’t know that that the Color class worked in 0.0 to 1.0 for the R G B aspects, the documentation wasn’t clear.  But looking at color.monkey2 I can see you’re right.  Either way,  there seems to be a problem converting from pixmap colorspace to Image colorspace somewhere in the mojo code

    in reply to: monkey2-pi release 001 #1694

    jondecker76
    Participant

    I’m looking forward to trying this when I get a chance.  I hope Mark decides to merge in changes – there are a ton of great ARM boards available and there will be no shortage of them in the future either

    in reply to: Help converting old Blitzmax code that uses Extern #1660

    jondecker76
    Participant

    Thanks guys, I knew it was going to be something that makes a lot of sense once I heard it!

    in reply to: Help converting old Blitzmax code that uses Extern #1655

    jondecker76
    Participant

    Here’s the contents of v4l2.c if it helps at all…

    I’ve played with this all day and still the defined Externs refuse to be recognized

    in reply to: V1.0.0 now out and hearts are back! #1645

    jondecker76
    Participant

    I jumped on the Patreon funding wagon – same username

    Looking forward to seeing Monkey2 grow

    in reply to: Help converting old Blitzmax code that uses Extern #1639

    jondecker76
    Participant

    <deleted>

    in reply to: Audio on Linux. Any success? #1611

    jondecker76
    Participant

    Audio is working fine here on a vanilla Ubuntu 16.04 64 bit install

    in reply to: Raspberry Pi binaries #1575

    jondecker76
    Participant

    Any report on how well this worked?

    Did everything build?  Can simple projects be built?  What about mojo projects?

    in reply to: Module woes…. #1555

    jondecker76
    Participant

    aah, I get it

    when I used mx2cc_linux without a -config parameter, it defalts to debug only, so release versions aren’t created

    now that I’ve run mx2cc with both -config=release and -config=debug, everything works as it should

    it makes sense now, looking at scripts/rebuildmods.sh it supplies commands with -config for both release and debug, so running mx2cc makemods will only do the debug version.

    I would think that this behavior should be changed, and if no -config parameter is supplied it should build both debug and release versions.

    in reply to: Diddy2 #1553

    jondecker76
    Participant

    woot!

    in reply to: Module woes…. #1552

    jondecker76
    Participant

    So why would it work in debug and not release?

    I see what you were saying – I added –config release and tried from the cli again, and it fails just the same as when invoked from Ted2

    I guess I’ll report a bug on the issue, as I can reproduce it 100% of the time

Viewing 15 posts - 46 through 60 (of 73 total)