markcwm

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  • in reply to: Minimum MacOSX Version? #10866

    markcwm
    Participant

    It seems the minimum for C++14 support is Xcode 6.3 (up to 7.2) on Mac OSX 10.10.

    in reply to: RogueTable 3d animation #9842

    markcwm
    Participant

    Hi Adam,

    okay so if I have it right, 32-bit will be dropped in OSX 10.13 (and iOS 11) and OpenGL 4 will be retained but replaced with Metal 1 from OSX 10.11 on.

    About Rameses modeller, you could use Blitzmax NG 64-bit. I’m using the latest source and it works perfectly. All you might have to do is account for 8-bit memory addresses instead of 4-bit, reading arrays and memory can be a bit tricky but it’s still easier than a port, but I assume you just want the code in Monkey2.

    Yes, your texture-tile system is cool, very low memory consumption I would think. So how are you making models in Rameses if the 3d view has gone black?

    I have to say your real-time light/shadow map system is pretty amazing.

    in reply to: RogueTable 3d animation #9831

    markcwm
    Participant

    Hehe, always enjoy seeing your results Adam.

    All effects done through shaders of course. The pixeled flames are pretty cool, maybe going a tad fast. Does Rameses do texture generation too?

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