Matthew Smith

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Viewing 15 posts - 46 through 60 (of 72 total)
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  • Matthew Smith
    Participant

    @abakobo
    No you don’t need to separate out your update (you can certainly as the above example shows). Put everything into the OnRender as follows:

    This way the system handles everything – most of the available samples follow this example. You can create the OnUpdate timer if you want to update more regularly or at a specific rate.

    That did catch me out initially trying to work through what was what.

    in reply to: [Bug] Resizable/Fullscreen blank screen #1881

    Matthew Smith
    Participant

    Ok – thanks for taking a look Mark!

    in reply to: Debug Stop #1876

    Matthew Smith
    Participant

    Put a DebugStop() before the area you wish to debug and once it’s hit the debugger becomes active in Ted2. As before best to run in a window.

    in reply to: [Bug] Resizable/Fullscreen blank screen #1868

    Matthew Smith
    Participant

    I’ve raised an issue for this:
    https://github.com/blitz-research/monkey2/issues/24

    in reply to: [Bug] Resizable/Fullscreen blank screen #1862

    Matthew Smith
    Participant

    @pakz
    Thanks for checking! Hopefully Mark can determine the problem here.

    Also haven’t seen any slow downs like that myself.

    in reply to: Function pointers should auto-cast to Bool #1860

    Matthew Smith
    Participant

    I believe the ? operator will be added soon which will verify if an object is null before using it:
    http://monkey2.monkey-x.com/monkey2-roadmap/

    so you could do entity?.Update() in you example.

    in reply to: Latest TED2 version pic #1839

    Matthew Smith
    Participant

    Nice!

    in reply to: Ted2 crash on close bitmap #1835

    Matthew Smith
    Participant
    in reply to: [Bug] Resizable/Fullscreen blank screen #1833

    Matthew Smith
    Participant
    [/crayon]
    in reply to: Experimental module manager now online! #1820

    Matthew Smith
    Participant

    Nice – all worked here.

    in reply to: GitHub and excluding build folder #1742

    Matthew Smith
    Participant

    Thanks therevills!

    Add *.buildv* to your .gitignore file! Easy!

    in reply to: game2d framework up on github #1739

    Matthew Smith
    Participant

    Nearly missed it – will check it out Wiebo!

    in reply to: Ted2 – Monospaced font missing? #1626

    Matthew Smith
    Participant

    the Theme.monkey2 file of Ted2 contains the loader for the config file.  Do you have to load fonts via the #Import feature or can they be loaded directly via the load command? Haven’t tried that as yet.

    in reply to: Ted2 – Monospaced font missing? #1622

    Matthew Smith
    Participant

    Yeah – the editor definitely needs a mono-spaced font.  I grabbed Consolas (consola.ttf) and renamed it to what the editor is looking for (RobotoMono-Regular.ttf) and it worked fine for now.

    in reply to: Memory Generating Vec2fs #1588

    Matthew Smith
    Participant

    Great – thanks Mark!

Viewing 15 posts - 46 through 60 (of 72 total)