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From Limitations section in blog:
You can still use other types (structs etc) with variants etc, but you wont be able to inspect their members.
Print TypeInfo.GetType (“Color”)
For type-by-name you should to specify full namespace, like std.graphics.Color.
Look at \modules\stb-image\native\stb_image.cpp from line 525.
It’s all I can quickly found.
Ah well, “New option for disabling project view file icons” is also me haha.
I know
but it’s not a “big thing” for me, so your name is absent here. And you are starter of CodeMapView.
I’m not in the ‘About Ted2Go’ dialog either
will add.
Added IRC live chat (Hezkore).
New themes (Hezkore)
^ noticed in brackets, I think “mention” is a better word.:)
So, I’m (with Mark and Hezkore) done v2.4!
What’s new:
- Added CodeMapView for better code navigation.
- Added IRC live chat (Hezkore).
- Redesigned “update modules” dialog – you can select custom modules to update.
- Better searching – added ‘entire project’ checkbox into Find/Replace dialog.
- Preferences dialog now have tabs that grouping options.
- New themes (Hezkore), and default theme is “Prime Blue”.
- Added button “upload module” to module manager (also there is Help menu — Upload module).
- Improved monkey2’s root folder detection. Should work from usb-drive now.
- Added option “Auto indentation” that allow us to disable auto indent.
- Added ‘quiet’ option to wget/curl in modulemanager.
- New option for disabling project view file icons.
I noticed Hezkore in the list for the big things he did. But there are other collaborative things.
Pre-compiled versions are here (with v1.1.06).
Thanks, Simon.
Is it possible to use any kind of “portable msvc” (does it exist or not) to avoid installing vstudio?
I can try to improve code map soon.
About tabs – good solution may be showing popup menu by right click on tab name where we can choose tab location like “Stay left / right / bottom”. To make that we need to have 3 ‘global’ tabview as a part of mainwindow – on left / right / bottom sides, and attach each tab to one of them. And store it in prefs. So users can re-arrange any tabs as they test.
Next step – drag-n-drop views.
Under the hood: put all movable tabs into stringmap with unique names and then put them into needed tabsdock by name accordingly with data from prefs.
I merged latest pull into dev and master. Hope it break nothing.
have no time to test it.
Tag sorting is a good reason. But you can (or not?) bump the second number before the third become 10 or more.
And there is a question – what rule do you use to bump the first and the second version numbers?
Skaruts, do you override OnWindowEvent for your window class?
If yes check to call Super.OnWindowEvent inside.
And is Ted(2Go) IDE’s window has the same behaviour?
Back button probably equals to Key.Escape, like in mx1 it was. I didn’t try it.
useful to know it.
1. Game starts with ad banner – not good.
2. I can’t close game by back button – I dislike when I have to close game from recent apps menu.
3. Hard gameplay – but it’s normal
4. Cool pyro2 usage!
The last picture looks great!
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