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  • in reply to: My Monkey 2 project by GsTsoftware #8249

    PD8
    Participant

    Thank you for allowing use to use bmax Mark !

    I can easily impliment function pointers etc for my language, cant see any reason why not ?

    I have experience writting assemblers for really old CPU’s got it down to a fine art now !  Im going to use my already started code for this new project, each brl compiler has its strenghs.

    im going to do this because I have to for the projects im working on so it will be made, im just not surechow fancy it will be or just functional.

    the project im working on cant be made atm because , no UI no GUI api, no text areas etc for iphone but I can make a fps game which means nothing to me, everything I want is missing but I see tonnes of potential in Marks compilers !

    $ code editor – already written

    $ code passer – already written.

    im really hoping monkey 2 goes far !!!

    in reply to: My Monkey 2 project by GsTsoftware #8247

    PD8
    Participant

    im not going to translate mx2 to monkey 1

    I am going to have my own syntax that converts to ANY brl compiler and more !

    have experimented a bit and I believe it will be easy not impossible , im only looking at how I can do it, not reasons why not  because there are no reasons why it wont work.

    the idea is as new conpilers come out say monkey 3 which of course will have completely different syntax to every other compiler I will be able to move my projects to the new compiler.

    im not suggesting anyone will be able to compile bmax or monkey 1 into monkey 2, but rather a very static standard language that never changes just new targets dont require changes to my language.

    native features and good apps first, games secondary instead of the impossibility of trying to make high quality apps from a game maker.

    when I started using monkey I found it had a lot for game making but I cant make anything else unless I patch in features, no more patching.

    in reply to: My Monkey 2 project by GsTsoftware #8238

    PD8
    Participant

    PS can I include blitz3d and blitzMax in my package now they are on github ?

    obviously you will need to purchase Monkey , Mx2 etc.

    also there is ‘monkey’ compiler and a very popular ‘monkey’ social networking app, makes it impossible to search for monkey source code, then there are monkey tools , monkey is a term also for a type of App ? Or could be monkey tool which means an app that is simple to use.

    in reply to: Native GUI #7127

    PD8
    Participant

    A native GUI module for monkey desktop targets is a

    brilliant idea , I can’t see any reason why it can’t be done

    is anyone planning on doing anything like that for Monkey 2 ?

    in reply to: Drop in Activity fragmentation is bad. #7085

    PD8
    Participant

    Symantics , the low number of “voices” says it’s all I’m amazed compare this to lemon64 forums traffic ?

    i really hope monkey 2 replaces m1 and gets the GUI max stuff but with visual window tools and a hundred posts a day on the forum within a couple of years

    in reply to: @wiebo: Why is your framework gone? #7083

    PD8
    Participant

    Is that why it does 6 Mb builds ?

    in reply to: Monkey2 #7082

    PD8
    Participant

    I have monkey 1 pro version, it’s ok ,

    I just tried mx 2 today , tried all the samples,

    emscription looks interesting , looks very power and promising.

Viewing 7 posts - 1 through 7 (of 7 total)