peterigz

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Viewing 15 posts - 1 through 15 (of 174 total)
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  • in reply to: Compile problems with itch.io on Windows 10 #15663

    peterigz
    Participant

    Yeah it’s the gcc version from this site. I think I’ll just bite the bullet and reinstall Windows. This all started after a hard drive failure, even though the particular drive didn’t actually have any compiler/monkey2 related stuff on it, it won’t hurt to re-install as it’s an old installation now and it won’t hurt to have a refresh 🙂

    in reply to: Compile problems with itch.io on Windows 10 #15649

    peterigz
    Participant

    Thanks Amon, yeah I’ve done all that but no joy. I’m pretty sure I’d either be getting “cl isn’t recognised as a command line” or “can’t find include file”, but it is running cl and stdout is showing that everything is including ok so that all seems ok. Something odd is up seeing as I can’t compile with either mingw or visual c. Here’s my windows_env file, which is pretty much default plus the version changes:

    in reply to: Compile problems with itch.io on Windows 10 #15647

    peterigz
    Participant

    I tried cloning the git repository and downloading mingw (from download page here) and doing a rebuild but the same message.

    Also tried installing Visual Studio 2017 but having issues with that as well:

    Not entirely sure what the “System cannot find the path specified.” All the version numbers and paths are correct in windows_env, and tmp/stdout doesn’t show any errors. Not sure what to do to fix/diagnose further.

    VS is installed in C:\Program Files x86\Microsoft Visual Studio\2017

    and Window Kits in C:\Program Files x86\Windows Kits\10

    in reply to: Embed Discord chat into site? #14803

    peterigz
    Participant

    Good idea!

    in reply to: Compress/Decompress data buffers #14723

    peterigz
    Participant

    That’s great Mark, thanks.

    So if I wanted to save a zip would I compress stuff to a data buffer as above and then save the databuffer to disk, would that work?

    in reply to: Compress/Decompress data buffers #14718

    peterigz
    Participant

    zip::stream sounds awesome if you can add that 🙂

    Thanks for the example, didn’t know about memory:: looks like something I could use in the meantime.

    It was really cool in Blitzmax the way you could pass either a string or object to the image loader and it would handle it, so would be a nice feature to have. I’m looking to update TimelineFX to be able to load .eff files (basically zip files) rather then the need to unpack them first.

    in reply to: Compress/Decompress data buffers #14713

    peterigz
    Participant

    Is there anyway yet to load an image straight from a zip file without the need to extract it to disk first?

    in reply to: Raycast Solutions, does MX2 have anything like this? #14659

    peterigz
    Participant

    Chipmunk has 2d raycasting, and also my own timelinefx has collisions with a raycasting function, there’s an example in the samples folder. Not sure about mojo3d but it uses bullet which must have raycasting functions built into it?

    in reply to: Chipmunk + TimelineFX #14649

    peterigz
    Participant

    Thanks, glad you like it 🙂

    I wrote my own xml parser because there wasn’t one around at the time, but I guess I could look at using tinyxml2 in the next version. In the meantime you might have to use namespaces to specify the module you want to use.

    in reply to: Chipmunk + TimelineFX #14607

    peterigz
    Participant

    I fixed the Blendmode issue and uploaded a new version for Mark to verify, or you can grab from github: https://github.com/peterigz/timelinefx.monkey2

    I think those samples are just tests and not much to do with using the actual particle effects so everything else should be ok.

    in reply to: Chipmunk + TimelineFX #14605

    peterigz
    Participant

    It was running ok and I *think* I have the latest version of mx2 but will check later tonight and fix if there’s any issues.

    in reply to: Houdini to Mojo3D pipeline #13619

    peterigz
    Participant

    Just tried out the demo, looks really good!

    in reply to: Chipmunk working in latest version? #13429

    peterigz
    Participant

    This was on Windows, I didn’t try the ide rebuild yet, will do that next time.

    in reply to: Chipmunk working in latest version? #13413

    peterigz
    Participant

    Thanks for checking, I think actually it’s because there’s no debug version of the modules, will rebuild again and see if that works 🙂

    Edit: Yep that worked. There was a module (wpm-game) that wasn’t compiling so the rebuildall script was finishing early and I didn’t notice.

    in reply to: @peterigz – Monkey2 Tutorials #12361

    peterigz
    Participant

    Sorry I only just spotted this thread!

    It’s a good question, I can’t remember exactly – this is where I should be making better use of git commit comments 🙂 I suspect though that I did it purely to keep things as simple as possible.

Viewing 15 posts - 1 through 15 (of 174 total)