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That looks amazingly promising ! Thanks yes exactly I mean creating files and reading them back for instance.
I don’t have my Android with me to try things so I have to guess a bit, could anyone give an example how
to save a png onto the external memory card or something similar?I have no problems with running 1.1.08 on Sierra 10.12.3 and HighSierra 10.13.1 (although HighSierra suck at fullscreen very slow).
I agree the previous one, but I find MX1+Mojo2 being as smooth as Monkey2 (also currently more efficient in the range of x2 – x9 in rough numbers). but Monkey2 feels powerful ennough to start using to do anything really I imagine It’s just that MX1 is extremely powerful in the graphics department. When it comes to raw CPU power I think Monkey2 has the edge but not as powerful as it could be.
Personally I feel a simplification would be needed too very soon or you won’t be able to build further upon it, or even conveniently use it as it simply will be too complex. Monkey2’s language-features and API’s feels very hidden away right now without a good documentation and more (useful) examples.
My guess though is that once you’ve learned the bits that you need then things probably gets super easy and super fun.
I do love how Monkey2 is finding back to it’s roots Blitz BASIC II. It was such an increibly well thought of and stable product, it felt complete and you could do what you wanted.I will definitly support MX2 as much as I possibly can. It might take some time but everything good in life does. But no Monkey III please?! Let this become a major milestone.
Thanks, that got me lots of clues I got put together a general routine (not optimized or anything but to get started).
I still wonder though if Mojo has better streamlined solution for this or if you need to go OpenGLES2 for yourself to optimise things.[/crayon]Monkey1234567[crayon-5cb9cc30e34f4404354929 inline="true" ] Local tilex:Float = 5 , tiley:Float = 5Local flipx:Int = 1 , flipy:Int = 1 , size:Int = 64 ' flipmirror x/y tiles and final size (ugly but working)canvas.PushMatrix()canvas.Translate(x,y) ; canvas.Rotate(Millisecs()*.0003) ; canvas.Scale(1,1) ' what numbers for 0 90 180 270'texture.Handle=New Vec2f((tilex*32+16)/512.0,(tiley*32+16)/512.0)canvas.DrawRect((size/2)*flipx,(size/2)*flipy,-(size*flipx),-(size*flipy),texture,0*32,1*32,32,32)canvas.PopMatrix()Yes !! It works again !! I’m happy so far with Monkey2 and Ted2Go (except for the newbie technicalities).
I will try them all out for awhile and if the tools feels good in my hands I will certainly become a supporter.I would like to be able to load and save JPG’s & PNG’s from the Android PhotoAlbum & Cam -folders.
Thanks, that worked perfectly !
Thanks, okay I can confirm it’s all installed, I also collected these details :
package-id: com.apple.pkg.CLTools_Executables
version: 9.0.1.0.1.1506734476
volume: /
location: /
install-time: 1510561197
groups: com.apple.FindSystemFiles.pkg-group
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