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Quick question, does it happen with the gui samples also? Thanks in advance!
This is your idea of ‘works like a charm’?
Does this happen all the time and with all demos?
ok, it’s here! If you have a Pyro license and account you can download the preview demo here: http://support.playniax.com
Keep in mind that this is still a work in progress but most of the features are in!
I have added some bananas and demos but no docs yet!
And for you guys who don’t support Monkey2 yet, please do! It is a GREAT entity!
Hi Danilo, actually Mark provided me with a workaround that works so I think I can get the preview up in a day or 2!
A little update regarding the preview. I have a little delay because of a last minute Monkey 2 bug. I reported it to Mark and it will get fixed so now I have to decide to work around it or wait for the fix.
Did somebody say Choplifter clone?
Thanks!
Thank you and you are right about the explosions! They will be replaced later when all the gfx are finished. The game will also have some more enemies, levels and gameplay diversity, etc. Hence the WIP
Video of a WIP for Pyro for Monkey 2 : https://youtu.be/bxCIYFYfsN4
( hiccups because of the capture software! )
A rough list of Pyro for Monkey 2 features that are ported/working
* Screen manager and screens
* Scenegraph with sprites, shapes (polygon, rectangle, ellipse) and tiles
* Tile engine ( orthogonal, isometric )
* Tiled map editor importer / converter
* Scene loader
* Virtual joypad
* Splash / loader screen
* GUI system ( image, button, label, progress bar, input box, group, scroll box, menu, panel, slider )
* Generic particle system
* Delta timer class
* Collision / score system
* Object pooling
* Content manager
* Texturepacker support
* Common code library
* BASE 64 encoding / decoding
* XML loading / savingTo Do
* Highscore manager
* Virtual joystick
* Staggered tile maps
* Scene graph mapping system and culling
* Port demos
* DocsSo it looks like a preview will be available at the end of this month for existing Pyro owners!
An early screenshot of a new retro game running on Pyro for Monkey 2!!!

Little update: My aim is to have the preview up by the end of the month
Diddy2 for MX2 has been started
Cool man!
Playniax do you see any speed improvements between Monkey-X and Monkey2 for pyro? Just wondering…
I expect yes but I haven’t compared speeds yet. I expect more speed in the graphics department because it’s using native GL stuff. But so far it is a real joy to work with.
I got Pyro running and it is very stable!
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