Playniax

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Viewing 15 posts - 181 through 195 (of 196 total)
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  • in reply to: Pyro for Monkey 2 #2724

    Playniax
    Participant

    Quick question, does it happen with the gui samples also? Thanks in advance!

    in reply to: Pyro for Monkey 2 #2715

    Playniax
    Participant

    This is your idea of ‘works like a charm’? 🙂

    Does this happen all the time and with all demos?

    in reply to: Pyro for Monkey 2 #2685

    Playniax
    Participant

    ok, it’s here! If you have a Pyro license and account you can download the preview demo here: http://support.playniax.com

    Keep in mind that this is still a work in progress but most of the features are in!

    I have added some bananas and demos but no docs yet!

    And for you guys who don’t support Monkey2 yet, please do! It is a GREAT entity!

    in reply to: Pyro for Monkey 2 #2589

    Playniax
    Participant

    Hi Danilo, actually Mark provided me with a workaround that works so I think I can get the preview up in a day or 2!

    in reply to: Pyro for Monkey 2 #2586

    Playniax
    Participant

    A little update regarding the preview. I have a little delay because of a last minute Monkey 2 bug. I reported it to Mark and it will get fixed so now I have to decide to work around it or wait for the fix.

    in reply to: How much faster? Also whats not in? #2557

    Playniax
    Participant

    Did somebody say Choplifter clone? 🙂

    in reply to: Pyro for Monkey 2 #2520

    Playniax
    Participant

    Thanks!

    in reply to: Pyro for Monkey 2 #2516

    Playniax
    Participant

    Thank you and you are right about the explosions! They will be replaced later when all the gfx are finished. The game will also have some more enemies, levels and gameplay diversity, etc. Hence the WIP 🙂

    in reply to: Pyro for Monkey 2 #2494

    Playniax
    Participant

    Video of a WIP for Pyro for Monkey 2 : https://youtu.be/bxCIYFYfsN4

    ( hiccups because of the capture software! )

    in reply to: Pyro for Monkey 2 #2300

    Playniax
    Participant

    A rough list of Pyro for Monkey 2 features that are ported/working

    * Screen manager and screens
    * Scenegraph with sprites, shapes (polygon, rectangle, ellipse) and tiles
    * Tile engine ( orthogonal, isometric )
    * Tiled map editor importer / converter
    * Scene loader
    * Virtual joypad
    * Splash / loader screen
    * GUI system ( image, button, label, progress bar, input box, group, scroll box, menu, panel, slider )
    * Generic particle system
    * Delta timer class
    * Collision / score system
    * Object pooling
    * Content manager
    * Texturepacker support
    * Common code library
    * BASE 64 encoding / decoding
    * XML loading / saving

    To Do

    * Highscore manager
    * Virtual joystick
    * Staggered tile maps
    * Scene graph mapping system and culling
    * Port demos
    * Docs

    So it looks like a preview will be available at the end of this month for existing Pyro owners!

    in reply to: Pyro for Monkey 2 #2071

    Playniax
    Participant

    An early screenshot of a new retro game running on Pyro for Monkey 2!!!

    in reply to: Pyro for Monkey 2 #1791

    Playniax
    Participant

    Little update: My aim is to have the preview up by the end of the month 🙂

    in reply to: Diddy2 #1564

    Playniax
    Participant

    Diddy2 for MX2 has been started

    Cool man!

    in reply to: MX2 Stability #1325

    Playniax
    Participant

    Playniax do you see any speed improvements between Monkey-X and Monkey2 for pyro?  Just wondering…

    I expect yes but I haven’t compared speeds yet. I expect more speed in the graphics department because it’s using native GL stuff. But so far it is a real joy to work with.

    in reply to: MX2 Stability #1251

    Playniax
    Participant

    I got Pyro running and it is very stable!

Viewing 15 posts - 181 through 195 (of 196 total)