Playniax

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Viewing 15 posts - 106 through 120 (of 196 total)
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  • in reply to: Playniax news #6137

    Playniax
    Participant

    Woohoo, the editor can now mix tilesets with sprites between projects!

    in reply to: Playniax news #6136

    Playniax
    Participant

    I was using ignitionX before switching to MX2. In that framework there was a poly-line collision type that I could not see on pyro2

    Yes, it will make it in there asap!

    Is there any gitHub I can fork?

    Not yet but probably when Pyro 2 is a bit more developed.

    in reply to: Playniax news #5972

    Playniax
    Participant

    Animation test

    in reply to: Pyro 2 Map format #5871

    Playniax
    Participant

    Ha, missed this one here. I already answered APC by email on this but will answer here. For this you need the Pyro 2 Tiled Converter and yes you will need to buy it. If you bought Pyro 1 you will have access to this tool for free.

    in reply to: Playniax news #5870

    Playniax
    Participant

    I will think about it. Thanks!

    in reply to: Playniax news #5831

    Playniax
    Participant

    And working on an update for the CrashTest Art pack

    in reply to: Playniax news #5817

    Playniax
    Participant

    Hey Danilo,

    You are talking about itch.io right? I think you are right! I am sorry for this inconvenience for now.

    We are looking at other ways of selling and itch.io is a very good platform for us. I see that I can set up bundles there so I will explore this. Also we are going to give our website and website shop a makeover and there for sure you can put multiple products in a cart.

    Thanks for you support anyway!

    in reply to: Playniax news #5815

    Playniax
    Participant

    Got an early version of the Particle Editor running for Pyro 2 on Pyro 2!

    in reply to: Playniax news #5814

    Playniax
    Participant

    They can be used by some engines for reading collisions or ‘oldskool’ flashing on collision.

    In the game Galaxy Protector I use it to add the flashing effect.

    in reply to: Playniax news #5768

    Playniax
    Participant

    Thanks nerobot! Any major additions to Ted2Go recently?

    Anyway, here is a small update to the Pyro essentials. I added a tiny tile editor and some examples that show how to remove and tattoo objects.

    in reply to: Playniax news #5761

    Playniax
    Participant

    We just released the Space Shooter Art Pack 01!

    You might know this set of graphics because they were used for our Galaxy Protector game in 2011.

    Special early birds price of $6 USD in its first 3 days of release!

    I am also working on a space shooter template for Pyro 2 that will be added later.

    in reply to: Playniax news #5691

    Playniax
    Participant

    Added 2 demos Cars theme and Cartoon theme to the product pages showing the GUI templates in action.

    These templates are intended to give your project a quick ‘polished’ look when prototyping but we don’t mind if they end up in the release.

    You can get them in our asset store.

    in reply to: Playniax news #5662

    Playniax
    Participant

    We have created a ‘store‘ page at itch.io for Monkey – Pyro 2 ( pre-built for desktop ) for both Windows and Macos.

    This saves you a lot of building time!

    Just unzip the file to your drive ( shallow paths please ) and run the IDE.

    You still need to download the Pyro 2 essentials.zip though ( bananas,demos and templates ) also from the download page.

    Asset store | Website | Download | Forums | Blog

    in reply to: Monkey X 2 TouchDown #5659

    Playniax
    Participant

    Hey, I haven’t tested mobile yet ( a bit busy ) but isn’t that the same as with Monkey X?

    in reply to: Playniax news #5658

    Playniax
    Participant

    Yep, it’s free! 🙂 Makes perfect sense I guess.Thanks for the shout out. I really appreciate it. Good luck with your engine!

Viewing 15 posts - 106 through 120 (of 196 total)