Gwenel

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Viewing 15 posts - 31 through 45 (of 117 total)
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  • in reply to: Is there a tween lib? #15345

    Gwenel
    Participant

    We’re creating a Monkey2 lib for motion tweening as we speak it like, and would gladly share it when it is finished 😃

    in reply to: Extending blendmodes #15344

    Gwenel
    Participant

    Can we have a shader section here to discuss shaders?

    in reply to: Extending blendmodes #15343

    Gwenel
    Participant

    Half the game will be written as a shader soon because everytime shader is the answer 😆

    in reply to: Extending blendmodes #15342

    Gwenel
    Participant

    Okay is a shader the better option in Monkey2?
    We are a small group of peple that makes 2d indie games on our sparetime and we got stuck on how to make the main character (and also the actual game ui itself actually) to “eat” through the “fog” around them.

    This is an important part of the game play itself and we need to be able to diminish the fog efficiently around enemies.

    A simple subtractive blend mode would suffice but here was only multiplicative and additive modes.

    in reply to: Monkey2 & 3d modellers #15337

    Gwenel
    Participant

    Okay how do you tell monkey2 what color its premultipied with?

    in reply to: Animating titlescreen #15333

    Gwenel
    Participant

    Thanks, all the advices seemed good so I ended up with creating a mechanical linear movement programatically which is then run through a formula which makes it into a more natural movement. Went abit crazy with trigonometry for the moment so I need to think abit more before I can show anything but it’s getting there, many thanks.

    Also I downloaded and started to teach myself Spine, it looks really good!

    in reply to: Animating titlescreen #15327

    Gwenel
    Participant

    Let’s see I’m trying to do A slamming effect of two buttons rotating together, like so;

    http://i67.tinypic.com/b9bxc2.png

    in reply to: Apply matrix on touch? #15314

    Gwenel
    Participant

    Solved it for mouse

    in reply to: Extracting AffineMatrixes #15278

    Gwenel
    Participant

    Nice !!

    in reply to: Drag and drop? #15273

    Gwenel
    Participant

    oh gotcha I thought was some clever mechanism to chain parameter/icon input to the window drag and drop input.

     

    for macos you need to edit info.plist to allow dragging to an icon on the desktop or onto the dock

    info.plist  needs the added line:

    Add/Modify public.data mime type

    I can be misstaken as this is all new to me, but am exploring it now. Is this why you can’t drag files onto Monkey2 in the macos dock (or desk) maybe.

    in reply to: Drag and drop? #15271

    Gwenel
    Participant

    I get the error “identifier “MainWindow” Not found?

    in reply to: Drag and drop? #15269

    Gwenel
    Participant

    it works in macos the same ☺️, also with folders and multiple files is confirmed.

    How about dropping files onto the actual app icon instead of the app window?

    In windows this would mean reading the parameters of the exe file right? What about macOS?

    in reply to: Drag and drop? #15266

    Gwenel
    Participant

    Does drag and drop work for both windows and icons? Please create a drag and drop banana how to use it in new releases it could be emmensly useful to have sometimes 🤔

    in reply to: Job offer: files for Android and iOS #15261

    Gwenel
    Participant

    I don’t understand permission requester yet I have to check into that ! I read through the thread but the commands they use there seem to no longer work? Was that only a developing branch expriment that never made it into the final version?

    in reply to: Job offer: files for Android and iOS #15250

    Gwenel
    Participant

    Thanks. Will check into this as soon as I can. Great stuff, I sent you 2o pounds via paypal hope you find that’s fair also I will also support more regularly when can afford as  you do amazing work for the Monkey2 community.

Viewing 15 posts - 31 through 45 (of 117 total)