Gwenel

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Viewing 15 posts - 91 through 105 (of 117 total)
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  • in reply to: Maybe bug? #14388

    Gwenel
    Participant

    Okay so my friend reinstalled MacOS and he still got the same effect, I don’t know what to do now.

    in reply to: Maybe bug? #14380

    Gwenel
    Participant

    It works well here too without enlarged pointer I might need to say.

    Could you please enlarge it to max (or midsize, anything than original size really) and try it? You do that in System Preferences / Accessibility / Cursor size

    in reply to: New here and need help learning with monkey 2 #14366

    Gwenel
    Participant

    I’m not logged in to Youtube right now but I saw the video this morning and you have skills for teaching and a great voice!

    Hope that you get the feedback you want and continue.

    in reply to: Accelerometer class with low pass filter #14362

    Gwenel
    Participant

    Nice. When the next stable and fixed Monkey2 and I’ve finished my current projects I will show some really nice and innovative filtering method that I think It will suit perfectly.

    in reply to: New here and need help learning with monkey 2 #14361

    Gwenel
    Participant

    You can use Monkey2 as pretty much any BASIC you just need to know the basics like what abakobo mentioned for instance. I think it would be a great idea for the community to provide even better templates and explanations for this kind of entry-level coding.

    On top of this “old fashioned” BASIC style you can add things using another very old fashioned style called object Orientation. Here you add things in new and more flexible ways and you can learn that in your own pace you don’t have to rush in to it to use Monkey2 at all. It’s one of the nicer ways to build larger programs without loosing the overview of things though ghwhen used correctly.

    in reply to: Read data restore? #14353

    Gwenel
    Participant

    Oh I like that.

    in reply to: How to get constant high FPS? #14344

    Gwenel
    Participant

    Following

    in reply to: Read data restore? #14331

    Gwenel
    Participant

    Thanks! Okay, it seem abit complex to just add a file into the mix but I’ll try to understand how it works.

    in reply to: Read data restore? #14325

    Gwenel
    Participant

    That’s great! 🙂 But exactly how could I check the existence and size of a file, set the size correctly of the array and finally load it in? I’m trying to understand the documentation but it’s really not as easy as I would’ve have thought.

    in reply to: Read data restore? #14321

    Gwenel
    Participant

    But I couldn’t find a primitive that can hold a huge amount of pure information such as bytes? Are Strings meant for that?

    What are strings stored as internally UTF8 16 or 32 or some other thing?
    I would like to store a file or raw numbers inside a string (perhaps) neatly.

    I’m thinking something like this

    DATA
    FIELD “NAME” : STRING
    FIELD “SESSION” : STRING
    FIELD 10 : INT
    FIELD 16*4+Z : INT ‘ expression with variables and constants
    FIELD A$ + ” seconds” : STRING
    FIELD True : Bool
    FIELD file.bin : RAW AS FILE
    FIELD “FA789AB22FF009” : RAW AS STRING
    END DATA

    in reply to: Read data restore? #14320

    Gwenel
    Participant

    Okay I was thinking of using STRUC (or CLASS) as you can have FIELD’s with expressions that includes constants and hopefully also the variables I need, but I’m open to absolutely everything. How would I use DataBuffer to structure data?

    in reply to: Nice Mojo3D Plane Demo #14312

    Gwenel
    Participant

    Nice 3D going on there love it !

    in reply to: Your Monkey needs you – post your project link. #14296

    Gwenel
    Participant

    Amazing how some of you are capable of producing so much code and of such high quality. Thank you so much.

    in reply to: Sprite collision? #14285

    Gwenel
    Participant

    @druggedbunny Wow that’s really interesting. Handy!

    in reply to: Sprite collision? #14283

    Gwenel
    Participant

    @ethernaut Great explanation, thank you very much for the replies!

    @Mark Sibly Good idea. I would like to try both polygons and masks.
    Are there any GLSL variables of types atomic_uint and atomic_int (adders) on Android and iOS?
    If they do exist they could used for pixel exact collisions with some trickery I think, and they would work even with rotation and scaling.

Viewing 15 posts - 91 through 105 (of 117 total)