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Which way do you think would be faster?
Because now that I’m thinking about it, I suppose the amount of draw calls will be the same.
(I would use this for a terminal emulator, for a classical roguelike.)
Is there a way to render a portion of an image without having to create new ones, as you do in the LoadSpriteSheet function?
imgs[i] = New Image( atlasImg, New Recti( x , y, x + cellWidth, y + cellHeight ) )
Oh! I had ran a search for “icons”… that’s why found nothing useful. lol I ought to have thought to run a search for “toolbar”…
Thanks.
And yea, I always learn the shortcuts, but for some reason I never lost the subconscious habit of picking up the mouse when I stop coding, so I end up using part of the toolbars in general…
Hey that works!
Thanks.
Well, I think maybe at least there could be a sample program that uses it. Maybe Pakz could add it to his collection of examples. Unless he already has it and I overlooked it…
Ah, sorry, I should’ve been more clear… :\
I meant it as in changing the window size during runtime. If I could do that I might have different resolution options that the player can choose from.
Yea, it’s probably that my windows is most desperately needing a renewal…
I do also have a 64bit windows on 2GBs on RAM…
Actually, I just noticed that the white trail only happens when Ted2go is on the background. If I minimize Ted it doesn’t happen anymore. And it happens with any window, not just monkey apps (and it disappears as soon as the mouse hovers on something that makes Ted refresh, or enters the taskbar area at the bottom – (gif image)).
Using Windows 7, by the way.
It’s no big deal, I just thought at first that it was a problem in the running monkey apps.
Ah, thanks. Will do.
EDIT: by the way, whenever I move the window it leaves a white trail. Is there a way to avoid this?
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