therevills

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Viewing 15 posts - 136 through 150 (of 272 total)
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  • in reply to: Pyro 2 Questions #10377

    therevills
    Participant

    Yep looks like you are right! I was orignally messing with the simple light example with virtual resolution but forgot to add the Layout setting so the virtual resolution was not getting set – D’oh! But just applied that and yep the light sprite displays in the top left hand side…

    in reply to: Pyro 2 Questions #10357

    therevills
    Participant

    Hmmm tried both:

    [/crayon]

    Doesnt fix the issue…

    in reply to: Home Run Solitaire! #10342

    therevills
    Participant

    Thanks Nerobot!

    in reply to: Diddy2 #10280

    therevills
    Participant

    Different… Diddy had everything (nearly!) under the sun and I’m very use to that workflow… I like the scene stuff in Pyro2.

    in reply to: Pyro 2 Questions #10279

    therevills
    Participant

    Ah… I’m trying to do something similar whats the fix?

    Also what you suggest on getting Canvas details in the OnUpdate method, for example canvas.Viewport.Width?

    And currently we cant pass in a texture flag to GetBump in the content manager, I’ve added to my version of pyro-framework:

    [/crayon]

    Hmmm looks like all the Content resources you cant set a texture flag unless I’ve missed something…

    I’ve also added a OnPostRender method in screenmanager’s Screen class:

    [/crayon]

    Which is called by ScreenManager OnRender method:

    [/crayon]

    This allows me to add extra stuff such as a fader etc.

    Is there a better place to discuse these changes or are you happy with this thread?

    in reply to: Pyro 2 Questions #10263

    therevills
    Participant

    Possible bug, run the b05_shadowcaster demo and then maximise the window. The position of the light sprite is drawn incorrectly.

    in reply to: White Screen on Startup? #10262

    therevills
    Participant

    Yeah I only really noticed it since playing with Pyro2 and Tony’s “Jungle” example. I tried various clear colour commands but couldnt fix it.

    in reply to: Diddy2 #10253

    therevills
    Participant

    I’m currently using Pyro2 and seeing if that meets my work flow, so Diddy2 is on hold for now…

    in reply to: Lighting a 2D Image without bump? #10200

    therevills
    Participant

    No worries – Just wondering how you did your hack on post #3?

    in reply to: Lighting a 2D Image without bump? #10197

    therevills
    Participant

    Bump?


    therevills
    Participant

    I’ve been getting that quite a bit too 🙁

    in reply to: Lighting a 2D Image without bump? #10116

    therevills
    Participant

    I just had a hack around with the simplelight banana, and it is possible for 2d lights to work without normal maps.

    Hoever, to make this work, I used a ‘default’ normal of 0,0,1. This is a massive cheat that may or may not look like crap depending on usage.

    How did you do this in code?

    in reply to: Playniax news #10115

    therevills
    Participant

    Great tutorials!

    in reply to: Pyro 2 Questions #10114

    therevills
    Participant

    Thanks Nerobot… I didnt think to pressed F2, I just thought it was the class! D’oh! That does make reading code a bit harder!

    Thanks again Tony for the info.

    A transition lib would be great, adding fading betweening screens makes games look so much more professional.

    I might have missed but is Pyro2 source opensource on GitHub or similar?

    in reply to: Pyro 2 Questions #10098

    therevills
    Participant

    The Jungle example is perfect, this should be in your examples folder! I was having a hard time with the Screen and adding a Scene… in the example you have:

    scene=New Scene( ScreenManager )

    I must be rusty in MX2 as how does that even work? You are passing a class to scene not an instance of a class???

    When declaring screens is the last one instantiated the first one to be shown?

    I’ve added fading to the Jungle demo example, but is there an easier way with the framework?

    https://pastebin.com/sLBrce9g

    (I couldnt paste the code here)

Viewing 15 posts - 136 through 150 (of 272 total)