TomToad

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Viewing 11 posts - 31 through 41 (of 41 total)
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  • in reply to: Ted2Go IDE #8207

    TomToad
    Participant

    Odd bugs with version 2.3.1

    First, when I have auto-complete turned on, I go to type Self. and just as soon as I press the dot, the IDE closes.  No errors or anything, the window just closes.

    Second, when I close the IDE with the X after load a program, sometimes the IDE will crash with the “Ted2Go has stopped working, Windows is searching for a solution,” dialog.

    Both things happen intermittently, sometimes occurring, sometimes not.  I tried both the Master, and Dev versions of the IDE from GitHub.

    in reply to: another one for monkey bananas? #8132

    TomToad
    Participant

    Had the same issue as abakobo, changing the lines fixed the issue.  Didn’t see the issue submitted on GitHub, so I submitted one.

    As for the game, cant seem to figure out the controls.  I would aim the cue, then press “Power” button, but that would just move the cue stick, so I preposition and try again.  After about 4 or 5 tries, when I try to re-aim the cue stick, it shoots instead.  I seem to get it to work correctly in about 1 of 4 shots.  Is there something I’m doing wrong?

    Otherwise, great game 🙂

    in reply to: Fixed Shooter #7434

    TomToad
    Participant

    Odd, when I do an emscriptem build, everything works fine.  A PC desktop build, and I have the bug of the invaders running off screen.

    HP 15-f100dx laptop. AMD A8 6410 APU with Radeon R5 Graphics 2.0ghz, 4GB ram, Windows 10 Home 64 bit OS.

    in reply to: Fixed Shooter #7413

    TomToad
    Participant

    The source now compiles and runs, but there seems to be a couple of bugs.  The invaders just march off the right side of the screen and don’t return.  Can’t shoot any of the asteroids.

    in reply to: Fixed Shooter #7402

    TomToad
    Participant

    I’m getting the same errors, v1.1.03

    in reply to: Continue Line #7175

    TomToad
    Participant

    Can’t really use .. as it is being used by Using.  Could replace it with _ or or some other character so there would be no need to anticipate every possible scenario in which we need to continue a line.

    in reply to: Continue Line #7160

    TomToad
    Participant

    @nerobot, that doesn’t work.  It includes the newline and tabs within the string.  So it prints

    instead of
    Hello, multiline world!
    Seems the only way to do it is

    in reply to: Continue Line #7155

    TomToad
    Participant

    Thanks.  Now how would I break up a very long string onto separate lines?  A long expression?

    in reply to: Monkey2 #7132

    TomToad
    Participant

    I guess you could emulate unions with properties

    in reply to: gles3.0 vs gles2.0 for mx23d #7051

    TomToad
    Participant

    Please excuse my ignorance here as I’m new to MX2 programming and don’t know anything about gles, but isn’t gles3 just a superset of gles2? IOW, gles3 contains the gles2 api plus a bunch of extra features? If so, then couldn’t you write the module to be gles2 compatible as long as no gles3 function calls are made, but then compile a glse3 version when the extra features are needed? Sort of similar to BMax SetGraphicsDriver command, maybe SetGLESVersion (2|3) command.

    in reply to: [solved] RVAL eval order #6993

    TomToad
    Participant

    The line compiles to

    bb_print(bbString((-f0.l_myStack->m_Pop()+f0.l_myStack->m_Pop())));

    So it would appear that MinGW is calling the methods in reverse.

    This can be a problem as it creates an inconsistency across platforms.  I have confirmed that Android build processes left to right.  Example below prints 5 on Android and -5 on Windows. (Sorry, haven’t figured out yet how to print values on Android without mojo yet)

Viewing 11 posts - 31 through 41 (of 41 total)