About Monkey 2 › Forums › Monkey 2 Projects › Ted2Go IDE
This topic contains 596 replies, has 46 voices, and was last updated by 
 nerobot 3 months ago.
- 
		AuthorPosts
 - 
		
			
				
June 28, 2017 at 9:30 am #8987
Meet “Bananas showcase” ! (see the screenshot)
This tab will open at first app run.
Each banana’s card can contains these attributes:
Monkey1234567891011{"title": "Shoot-out game","author": "Tony Smits & Peter van Driel","description": "Shoot-out game.\nThis demo uses outtakes from the Pyro framework!\nFor more information about Playniax and Playniax products please visit our website (www.playniax.com).","preview": "shoot-out.jpg","mainFile":"shoot-out/demo.monkey2","modified": "21-06-2016","version": "1.0","homepage": "www.playniax.com","tags": "2D,Game"},I decided to store all info inside of /bananas/!showcase/ folder:
- all.bananas – contains json data
 - pictures for preview are here
 
This way is easy to add into repository – just have to copy “!showcase” folder.
I need more info about bananas – author, modified date etc. Probably, will be better to discus that in separated topic.
To try this out rebuild ted2go from DEV branch and extract zip into bananas folder. ZIP
Attachments:
June 28, 2017 at 9:52 am #8989I agree. With different templates for formatting.
But low priority.
June 28, 2017 at 10:30 am #8990Bananas version looking good! ( no images show )
On my mac, the helpfile does not apper, maybe because a “/” is missing?
/Applications/Monkey2-v1.1.05ABOUT.HTML
[EDIT]: Moving Ted2 up from /bin solves help file issue and show bananas images
June 28, 2017 at 10:39 am #8991On my mac, the helpfile does not apper, maybe because a “/” is missing?
/Applications/Monkey2-v1.1.05ABOUT.HTML
Thanks!
There is bad luck with new bananas topic creation.
Attachments:
June 28, 2017 at 3:06 pm #8995Ok, I decided to include new “Update modules” dialog in v2.4.
Main goal is simplify update / rebuild process.
I want to transform Rebuild action into “Clean existing data” checkbox.
So extra item Rebuild modules is go away!
Also all modules will be checkable to let you make choice update used modules only.
Attachments:
June 28, 2017 at 11:56 pm #9025As a Linux user building command line apps why would I want the binary name forcibly capitalised?
Perhaps in future all new “features” could at the least be opt-out.
June 29, 2017 at 3:47 am #9030As a Linux user building command line apps why would I want the binary name forcibly capitalised?
Oh, I will rename Ted2.monkey2 to lowercase and it should resolve that.
June 29, 2017 at 5:29 am #9033My comment was not about Ted2 but regarding my own command lines apps.
I think the binaries produced end up capitalised due to BuildProduct.monkey2[84]:
_appName=StripDir( StripExt( srcPath ) ).Capitalize()
June 29, 2017 at 7:19 am #9035When you first run an app, you are prompted for app name and any other target specific parameters via a dialog. App name is by default capitalized in this dialog but you can change it.
Try deleting ‘.products’ dir and running again – you should be re-prompted for app name, gui/console options etc. If not it’s a bug…and yes, if you can think of a better way to deal with all this crap let me know!
(You can also just edit products.json in .products dir directly).
June 30, 2017 at 5:52 pm #9057Dev news:
- New “update / rebuild modules” dialog. You can choose any modules to build – not all as it was earlies. Minimize build time disabling unused mods.
 - Right click on “modules” folder – item update modules, RMB on custom module – update it.
 - To *rebuild* modules just check “clean existing data” box.
 
Later I want to combine updating dialog with module manager.
Big thanks to Danilo Krahn for paypal supporting!
Can anybody build macos version of ted2go dev branch with 1.1.05?
June 30, 2017 at 10:57 pm #9066A product manager featuring all enabled platforms could also make a great marketing image.
I personally want to follow convention set by mx2cc and bananas and so was a bit distressed Ted2Go had broken ranks.
With mx2cc, binary name is lower case binary with _target appended. Making this mandatory could be considered simplification.
July 1, 2017 at 4:49 pm #9075I merged dev into master – v2.4.
Also there is a new branch – redesign_find_dialog, with option to search in entire project.
First search can be long-time but then you can jump to next / prev quickly.
Now I go to holydays for a few weeks! See you later.
July 5, 2017 at 2:42 pm #9139@nerobot
Oh you’re off on vacation just when I get back heh.
Nice progress overall with Ted2Go!
But what happened to my CodeMap View? :O
It’s acting super weird and doesn’t do what it should do.
For example, when you click once somewhere, it should jump to that part, now it just scrolls really far somewhere.
And I’m able drag the viewing area even though I’m not hovering over it with the mouse.
It also seems like the view area is drawn over the text? That’s a bit odd.Here’s a GIF where I show being able to drag the viewing area outside of the viewing area.
And I’m also trying to click on the green part to scroll there, but it instead scrolls somewhere else.
July 12, 2017 at 3:33 pm #9278My concept of codemap scrolling area is different, I know.
In my version there is 100% of scrolling equals height of codemap view, so when you click on codemap view’s center you jump to 50% of total scroll not to part under cursor. Possibly, my version is worse and wait fixing.
Drag outside is a bug.
I’ll try to improve codemap later.
July 12, 2017 at 6:24 pm #9280Yeah when dragging the area the scrolling should equal the height of the codemap view, that is correct and mine did that too.
But when you click once outside the area, it should jump to the location clicked, that’s what mine did.
I would also recommend doing “smooth” scrolling as it’s a bit jarring otherwise. - 
		AuthorPosts
 
You must be logged in to reply to this topic.

		
		
	
