AdamStrange

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  • in reply to: Editor Crashes #7730

    AdamStrange
    Participant

    if there is a crashes in the original ted2 then the fault is definitely in the mojox code then – As Said, Ted21 was based on the original mojox, but rewritten.

    AH – wait a minute though

    Ted2 was rewritten by mark with the new mojox stuff too. I agree that you need to have some more concrete bug reproduction system.

    A suggestion here would be to create a log system with future ted2go. loggng major edits being done( cut, copy, paste, change document, etc) and constantly save this to disk before the action is carried out. When a crash occurs you will be able to see what was being done. Not a perfect solution, but it might be the best way forward for you?

    in reply to: Editor Crashes #7727

    AdamStrange
    Participant

    @day – further to what aerobat said:

    What (generally) are you doing when the official Ted crashes?

    Editing, loading, cut, copy?

    @nerobot

    Ted21 is based on the original V1.02 codebase. This was the code that existed before Mark pulled Mojox into a modules and he rewrote the Ted2 code to make it more extensible. So I can’t help with any of the crashes you might be having ;(

    I do know the original source very well, and it needed quite a lot of work to stop it crashing at the time. But it was usable and generally stable. My thoughts are that there is something nasty going on inside the new mojox and having it as a module has not helped this..

    in reply to: Editor Crashes #7718

    AdamStrange
    Participant

    How is everyone getting on with Ted21?

    in reply to: Editor Crashes #7684

    AdamStrange
    Participant

    no probs.

    couple of things for you:

    1. Escape closes find and help pages.
    2. #jump text  – will add a jump position to the overview (it’s ignored by the compiler)
    3. the first run/check button needs some mods to mx2cc so won’t work
    in reply to: Editor Crashes #7681

    AdamStrange
    Participant

    No problem. Bug in page display. all fixed now and you should be able to download and access the page.

    Note

    Windows version fully operational, but not fully tested (I develop on MacOS)

    in reply to: Editor Crashes #7678

    AdamStrange
    Participant

    ok. I’ve upped both versions to test.

    https://adamstrange.itch.io/ted21

    Let me know how you get on. This does not have any form of intelligence!

    Really a test for DaY to see if it crashes with many files open

    in reply to: Editor Crashes #7677

    AdamStrange
    Participant

    Ted21 macOS Sierra build sorted. just doing a windows version and then I’ll post the links

    in reply to: Editor Crashes #7659

    AdamStrange
    Participant

    I’ll see about getting you Ted21. It’s rock solid here with no crashes – been running weeks now

    in reply to: New Game: Rob The Blob #7656

    AdamStrange
    Participant

    yep, you need to jump up, move and then jump down …. 😉

    in reply to: Editor Crashes #7652

    AdamStrange
    Participant

    @day you on mac or windows?

    in reply to: New Game: Rob The Blob #7651

    AdamStrange
    Participant

    what did you you not like about the controls? I can add rebinding for you?

    in reply to: Do I have to worry about endianness (for Uint Color) ? #7623

    AdamStrange
    Participant

    I wold always go with never assume anything until properly checked.

    in reply to: ChipSynth Sequencer #7540

    AdamStrange
    Participant

    I’ve just updated it to operate with samples, but found a bug in the monkey2 sound sources – reported

    What is really cool is having the chipfx applied to sound samples. I never intended it, but it gives some very interesting fx with little size in assets.

    in reply to: Initialising array of Aliases give error. #7515

    AdamStrange
    Participant

    confirmed 1.0.91 gives an error

    1.1.03 does not give an error

    in reply to: odd sound (wav) issue #7492

    AdamStrange
    Participant

    Hi Mark – I know this is an odd one. BTW it’s MacOS just so you know.

    Right, you will need an audio editor to view this as I saved it as a mp3 for space. An audio editor is also a great tool to really show what is going on, so I’ve posted a screenshot as well

    The first sound is the kick drum being played from the file browser.

    The second is the loaded kick drum being played by Sound.Play(). you can see that the played sound is definitely not playing the full sound and clipping the beginning – resulting the ‘muffled’ sound I was hearing. it seems to be about 0.02 seconds of the file isn’t being played.

    The third is the loaded kick drum being played as a loop Sound.Play( true ). Now this is interesting as you can see the beginning is missing but the loops plays correctly, going back to the start and playing all the sample. as can be seen and heard.

     

    Here’s the code I used:

    And also the kick drum sample.

    I haven’t tested on windows.

    But have tested a completely different method using the vsynth demo. It played correctly.

Viewing 15 posts - 316 through 330 (of 648 total)