AdamStrange

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Viewing 15 posts - 301 through 315 (of 648 total)
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  • in reply to: windows build and openal.dll #7992

    AdamStrange
    Participant

    no worries, but it was something I thought I would raise… 😉

    in reply to: Translation hanging with nested struct templates #7979

    AdamStrange
    Participant

    kill Bob,

    Marry Jim

    Move in with Mary…

    in reply to: Mark. Question about 3d shaders #7964

    AdamStrange
    Participant

    anyone here? Mark, any concepts or hints as to how the shaders for materials will be dealt with?

    in reply to: Unable to load certain WAV files #7947

    AdamStrange
    Participant

    I can tell you it’s a standard stereo 16bit uncompressed wav file. so… in theory it should load.

    Confirmed. wav not loaded!

    one thing I’ve found is to NEVER use #Import”assets/”. always import each asset individually otherwise there is a tendency of multiple duplications on compile.

     

    OK. Checking the wav file itself reveals the header is reporting 0 channels and 0 bits. Monkey dumps this sample as the needed header information is not compatible. So you have a technical error with your wav file.

     

    The next best thing to do would be to write your own wav loader that deals correctly with this situation as there is other info about the wav file and its contents which would correctly return the channel and bit information

    in reply to: windows build and openal.dll #7924

    AdamStrange
    Participant

    I think it’s windows 7 that is the issue. certainly it was a 7 user and windows 10 seems ok…

    I thought that you didn’t need to install anything apart from the exe plus it’s dlls.

    I’m using V1.0.9 monkey2. which version statically links against openal?

    in reply to: New Monkey2 Game #7901

    AdamStrange
    Participant

    anyone having issues with the openal.dll on windows?

    in reply to: New Monkey2 Game #7896

    AdamStrange
    Participant

    thanks guys. The best things about speed is having the right tools for you.

    I use photoshop, but it’s not really productive for working on tiny minimal bitmaps and sprite maps. Hence I created the sprite editor and palette editor.

    But… The best thing is the map editor. It uses 9 different maps – each different resolutions and each one being used in multiple ways. both storing the maps, the UI and UI elements.

    I can then focus on the actual code and not worry about the display. I even use different palettes per map for display and collision – just by using a different palette.

    Here’s a close up of one of the maps with UI elements…

    and a shot of the map editor showing two map layers being viewed (default card backs and map test plus the final UI layer).

    in reply to: Adding two views to one view #7852

    AdamStrange
    Participant

    Yep, I made my own one, Mojox just doesn’t work.

    Ted21 uses this new layout system for the custom controls as wells as mt font editor, map editor, sprite editor, and palette editor.

    Check them out here:

    https://adamstrange.itch.io

    Both the font and palette editor have no mojox anywhere near them – apart from the internal stuff that Mark moved into Mojo.

    In essence I took the Mojo view and started from scratch from their building a proper flexible control and layout system.

    in reply to: Monkey2 3rd party IDE #7849

    AdamStrange
    Participant

    Well. The question would be: what do you want an IDE to be? or do?

    I personally don’t use Ted and never did – hence why I created Ted21

    in reply to: Monkey2 3rd party IDE #7847

    AdamStrange
    Participant

    possible give Ted21 a try. So far people can’t crash it. Mac and Win versions

    https://adamstrange.itch.io/ted21

    in reply to: Editor Crashes #7780

    AdamStrange
    Participant

    ok, so now we have it not crashing and everyone is happy. thoughts, suggestions. There are four new editors which will be integrated into it at some stage:

    fontsprite editor

    map editor

    chip voice editor

    chip tune editor

    There is currently no documentation about all the new stuff either

     

    Can I ask what version monkey you are using. I can then provide the updated files needed for compile/test – but not build

    in reply to: Editor Crashes #7758

    AdamStrange
    Participant

    OK

    I’ve updated Ted21 to prevent the browser from auto updating. basically I put in a switch for you.

    https://adamstrange.itch.io/ted21

    Let me know if it does anything odd. Both macOS and WiN version are upped 😉

    in reply to: Editor Crashes #7757

    AdamStrange
    Participant

    ok, no problem. I’ll get it implemented for you and report when completed.

    in reply to: Editor Crashes #7751

    AdamStrange
    Participant

    @day First off sorry to hear about your situation. I’ll try my best to sort things out on the Ted21 front for you.

    OK. Just so i’m clear at this end.

    Left panel (contains the file, view, debug and help) is called the browser.

    I’m assuming you are viewing some help file of some sort, and when you select a source file the browser changes to View?

    And you would like a switch to stop it doing this?

    in reply to: Editor Crashes #7737

    AdamStrange
    Participant

    @day Anything you miss, would like, want more of int Ted21?

Viewing 15 posts - 301 through 315 (of 648 total)