aleana

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Viewing 6 posts - 1 through 6 (of 6 total)
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  • in reply to: Build Error #15032

    aleana
    Participant

    Okay. I looked. I found that mojo imports and uses emscripten. I remarked it out, and built my app for Xcode with no problems.

    However, when building in Xcode, errors involving emscripten were still noted.

    ios xcode build failure

    in reply to: Build Error #15031

    aleana
    Participant

    Thank you all for getting back with me. So, yeah.

    My game, so far, “includes” std, mojo, and pyro. No emscripten.

    I did a clean rebuild of only the modules stated above, plus a few others like iap and openal etc. for IOS. I deselected both emscripten options in the rebuild modules window. It went smoothly.

    But, when I attempted to build my game in debug mode for ios, I still get an error involving emscripten. Is it maybe referenced in one of the other modules? I’ll check.

    Mx2cc version 1.1.14

    ***** Making app ‘/Users/aleana/Desktop/Work/Glyph_2/Glyph.monkey2’ (ios debug armv7 arm64 gcc) *****

    Parsing…
    Semanting…
    Translating…
    Compiling…
    Build error: System command failed:

    g++ -c -std=c++11 -arch armv7 -arch arm64 -miphoneos-version-min=8.0 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS11.4.sdk -fobjc-arc -Wno-deprecated-declarations -Wno-tautological-pointer-compare -Wno-undefined-bool-conversion -Wno-int-to-void-pointer-cast -Wno-inconsistent-missing-override -Wno-logical-op-parentheses -Wno-parentheses-equality -fvisibility=hidden -O0 -g -I”/Applications/Monkey2-v2018.06/modules/” -I”/Applications/Monkey2-v2018.06/modules/monkey/native” -I”/Users/aleana/Desktop/Work/Glyph_2/” -I”/Applications/Monkey2-v2018.06/modules/freetype/freetype-2.6.3/include/” -I”/Applications/Monkey2-v2018.06/modules/sdl2/SDL/include/” -I”/Applications/Monkey2-v2018.06/modules/zlib/zlib-1.2.11/” -DBB_NEWREFLECTION -I”/Users/aleana/Desktop/Work/Glyph_2/Glyph.buildv1.1.14/ios_debug/build/” -MMD -MF”/Users/aleana/Desktop/Work/Glyph_2/Glyph.buildv1.1.14/ios_debug/build/recf1de64.cpp_r.deps” -o “/Users/aleana/Desktop/Work/Glyph_2/Glyph.buildv1.1.14/ios_debug/build/recf1de64.cpp_r.o” “/Applications/Monkey2-v2018.06/modules/emscripten/emscripten.buildv1.1.14/ios_debug/include/_r.cpp”

    clang: error: no such file or directory: ‘/Applications/Monkey2-v2018.06/modules/emscripten/emscripten.buildv1.1.14/ios_debug/include/_r.cpp’
    clang: error: no input files

    ***** Fatal mx2cc error *****

    Internal mx2cc build error

    in reply to: Build Error #15017

    aleana
    Participant

    Thank you for helping me. Boy oh boy did that take forever to run.

    I attempted to rebuild the modules (cmd+U), and it had an error toward the end:

    Mx2cc version 1.1.14

    ***** Making module ‘monkey’ (emscripten release llvm gcc) *****

    Parsing…
    Semanting…
    Translating…
    Compiling…
    Build error: System command failed:

    em++ -c -std=c++11 -s USE_SDL=2 -s TOTAL_MEMORY=268435456 -s DISABLE_EXCEPTION_CATCHING=1 -O3 -DNDEBUG -I”/Applications/Monkey2-v2018.06/modules/” -I”/Applications/Monkey2-v2018.06/modules/monkey/native” -MMD -MF”/Applications/Monkey2-v2018.06/modules/monkey/monkey.buildv1.1.14/emscripten_release/build/monkeye71b0cf4.cpp.deps” -o “/Applications/Monkey2-v2018.06/modules/monkey/monkey.buildv1.1.14/emscripten_release/build/monkeye71b0cf4.cpp.o” “/Applications/Monkey2-v2018.06/modules/monkey/monkey.buildv1.1.14/emscripten_release/src/monkey_monkey.cpp”

    sh: em++: command not found

    ***** Fatal mx2cc error *****

    Internal mx2cc build error

    Update modules failed.

     

    And out of morbid curiosity, I attempted to compile my game – to no avail. (same build error as before). Again, I am grateful for the help. Is there something else that might be wrong? Why might this emscription failure occur?

    in reply to: Boolean Length in MK2? #14703

    aleana
    Participant

    Thank you very much, abakobo.

    in reply to: Mojo3D: Loading Models #14525

    aleana
    Participant

    Thank you so much!!! It’s showing up now!

    when you ask “can I view the model in the ted2go IDE?” are you implying that there’s a way to see it without running my code?

    in reply to: Glitchy 3D #13032

    aleana
    Participant

    I’m not sure if it matters, but, my laptop with a 940MX (Nvidia) shows no glitchiness, with or without the 2D call. Maybe it’s a driver issue? A GL issue? I just don’t have the resources to investigate this.

    Best wishes everyone.

Viewing 6 posts - 1 through 6 (of 6 total)