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Viewing 15 posts - 1 through 15 (of 44 total)
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  • in reply to: iOS Missing Files for Simulator #13463

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    Mark.

    Thanks you, this helps a lot. I will test it.

    in reply to: How can I get the device Width and Height? #13445

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    Thanks Deffrenzy,

    I got the same results on iPhone and Android.

    I never heard about these Windows settings ” HighDPI and Fullscreen” for mobile devices !

    Is there a place in this forum that is specific about iOS and Android?

    There is a question that remains, How do I detect the device screen size before I can set the Windows size?

    in reply to: How can I get the device Width and Height? #13422

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    @Hezcore: Thank you for your suggestion I will give it a try.

    @Diffrenzy: I want my app to look the same on devices with different resolution. I build my sprite sheets with high resolution images , than based on the screen resolution I scale down the images, so they look the same on all screens. That is how I did in Monkey 1.

    I would like to hear from @Planiax, @Diddy and other people how do they handle iOS and Android screen resolution with Monkey 2?

    Also some apps I have to detect the screen rotation, I am using the OnMeasure() to detect the orientation change, as it is posted above.

    I have spent a lot o time searching this web site and Github to find answers and get my apps going. But I spent more time with trial and error than developing my app.

    in reply to: Vertical Scroll Pyro 2 #13394

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    Playniax,

    I was able to do my vertical scrolling with this code.

    in reply to: TouchScreen – Multi-Touch. #13388

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    Amon,

    There is a simple example in the Monkey2 bananas folder called touchtest.

    You can detect more than 2 fingers touching the screen.

     

    Here is the code

    in reply to: [ DIDDY2 ] Virtual Resolutions #13164

    APC
    Participant

    Amon, you have to set the Handle on every single image you load,

    in reply to: [ DIDDY2 ] Virtual Resolutions #13063

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    amon,

    Make sure you are setting the your character’s Handle to (0,0) , also set the layout of your Window or ScreenManager to letterbox, an gravity to (0,0).

    in reply to: Pyro 2 Layout Issues #13062

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    playniax thank you that worked !

    in reply to: Pyro 2 Layout Issues #12903

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    Abe_King_,

    Here is the link to the project. https://github.com/aroldo/M2P2-MenuTemplate

    My issue is with the positioning of the gui components on the screen.

    in reply to: Pyro 2 crashtest_art_pack_01 #12883

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    Cocon,  but I did not insert any new modules and I can run other pyro 2 without any issue.

    therevills, the space in the path is not an issue as I have other projects under the same directory and they compile fine.

    I sent an e-mail to playniax support , I am waiting for an answer.

    thanks for your reply!

    in reply to: Monkey 2 App Template #6539

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    codifies,

    I know how to write abstract methods, I would like you to expand on your idea.

    in reply to: Try, Catch Errors #6534

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    cocon,

     

    Like this below:

    It works in any platform.

    in reply to: Monkey 2 App Template #6532

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    codifies, it is a good suggestion. Can you send me a sample code of what you proposed?

    in reply to: Monkey 2 App Methods #6514

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    Participant

    I posted a template here http://monkey2.monkey-x.com/forums/topic/monkey-2-app-template/ with suggestions from Mark and impixi.

    in reply to: Create Module #6506

    APC
    Participant

    Yue,

     

    When I import a module like Pyro 2 into monkey 2 I use:

    Check the docs Modules and Applications and Namespaces and Using http://monkey2.monkey-x.com/monkey2-docs/

Viewing 15 posts - 1 through 15 (of 44 total)