cocon

Forum Replies Created

Viewing 15 posts - 46 through 60 (of 342 total)
  • Author
    Posts
  • in reply to: Monkey2 Build From Source Help #14231

    cocon
    Participant

    I did some updates to the original post to include directions for MSVC2017, currently I have switched to MSVC and it seems good.

    in reply to: Advices for my workflow #14097

    cocon
    Participant

    Yeah, as nerobot says, by going to this directory: monkey2\scripts you can see various bat-sh files that use such commands, useful as examples.

    For example a typical console application would be “rebuildmx2cc.bat”. A gui application that uses the mojox module would be “rebuildted2.bat”.

    in reply to: TestPace X – Under development #14062

    cocon
    Participant

    Perhaps following the latest trends the astronaut would ride a roadster, instead. 🙂

    in reply to: Powered by Monkey 2 logo. #14032

    cocon
    Participant

    Doing another test to see how it looks in a desktop environment.

    Attachments:
    in reply to: Powered by Monkey 2 logo. #14024

    cocon
    Participant

    This WebAssembly thing was fun. 🙂

    This time I took another approach to the design. It has stuck to me for a couple of days now, the power of abstraction. Instead of adding more details to the design the point is to actually take things out.  For this reason I took out some details. Now from my point of view the logo seems more “grounded” or “serious”, perhaps the eyes previously made the monkey in the logo look too cute,  but now the purpose is to become more pumped and badass. 😛 Another reason for the abstraction is where you can consider the Python language, where the logo has the resemblance to the python animal but not presenting it literally in the full form. Actually from what I remember python meant to be a reference to Monty Python. Anyways…

     

    There are various variations, logo, letters, transparent_logo+letters. Colors come into both variations, pinkish and blue. I am not against pinkish theme but I could consider adding the blue version for the sake of comparison.

     

    Also I had some thoughts, about the case of  trying to see the plain “mx” case, how it looks and how it rolls. The mindset for this is that if you can consider that many languages are named after for letters. Since mx has a historic sense it makes a good alternative. Another consideration is where the PHP language started as something like “Personal Homepage Preprocessor” but since it has evolved too far since it’s creation, now the PHP stands on it’s own as letters an abstraction. But anyway this is just a test.

    These images are tests, done in a great hurry. I can create high resolution versions if needed, though is easy to reproduce. The font I use is Ubuntu Mono since the licence good.

    Attachments:
    in reply to: Nice Mojo3D Plane Demo #13940

    cocon
    Participant

    Great demo!

    One thing I noticed was by switching a tab in this forum for about 30 seconds and then activating the plane tab again, the game was spinning like crazy and the plane went into the “stratosphere”. Anyone else noticed that?

    I use chrome on windows.

     

     

    in reply to: TestPace X – Under development #13891

    cocon
    Participant

    Downloaded and tested it, it surely looks interesting , some notes I have:

    • When I tried to move towards the car (level starts and I move forward), I got stuck on the hill while going down. Perhaps it would help to allow the player move into more steep slopes. Also perhaps allowing little jumping might be good to avoid getting stuck.
    • As I was moving, the camera wanted to slightly rotate on it’s own. I have no gamepad attached though, in case it was a calibration issue.
    • Perhaps having an .ini configuration file might help, I would set the resolution I want that way (1920X1050), the mouse speed (I have low DPI mouse and I would set it to faster).
    • Perhaps a cinematic in the beginning would help understand what is going on. That you are an astronaut, and your ship crashed, and now you have to survive. A clever idea to avoid animations is to have simple model placements according to frame time, that would look like 3D comic strips.

    I hope this feedback would give you more ideas you can use  🙂

    in reply to: Visual helpers #13890

    cocon
    Participant

    These are tremendously important components, thanks for posting. 🙂

    Perhaps we could drop various ideas in case there is interest into making a full featured profiling framework, if it’s really useful and needed by the people who use Monkey. One such idea would be to attach some sort of console input and logging mechanism which can be useful when debugging the application at runtime. http://monkeycoder.co.nz/forums/topic/mojox-gui-components/ .

    in reply to: Mojox GUI Components #13859

    cocon
    Participant

    Since I wanted to try writing a console based application and I could not figure out the input streams I did this.

    in reply to: Very long compilation time? #13858

    cocon
    Participant

    Yeah in some sense Blitz3D was “interpreted” language since the code turned into objects that run in the C++ engine. Blitzmax on the other hand was converted to assembly (fasm) so it would be considerably more optimized code rather than other high level source (such as C++). Monkey2 on the other hand is compiled as C++ source code.

    However is MSVC considerably faster than gcc? I havent tried it yet though but I am interested too in trying it.

    in reply to: New Linux hand held gaming PC. Smach Z. #13823

    cocon
    Participant

    The console can easily toast the competition in terms of practicalilty, I am impressed so far.

    in reply to: SyntaxBomb wins first place #13775

    cocon
    Participant

    This looks great. 🙂

    in reply to: Ted2Go IDE #13774

    cocon
    Participant

    Now I am throwing away some stuff and cleaning up my drives, this code I had written a year ago (there was no Ted2Go back then 🙂 ). It does not mean much but anyways… If for some reason there is something useful it would not mind to grab it. The implementation does not match Ted2Go but with a few porting it will work. There were about a dozen of features but all of them were added to mojox or Ted2Go

    Line commenting is interesting since it uses toggling, similar behavior to Sublime.

    Move lines up and down is a shortcut for cut and paste.

    in reply to: Curry! #13749

    cocon
    Participant

    Currying and other higher order functions… 🙂

    in reply to: Just woke and this is the view out my window #13748

    cocon
    Participant

    It looks awesome, lots of inspiration for code hits me with this weather. 🙂

Viewing 15 posts - 46 through 60 (of 342 total)