degac

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Viewing 15 posts - 1 through 15 (of 124 total)
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  • in reply to: Monkey News: Feb 8 2018 #13913

    degac
    Participant

    @Diffrenzy

    About suggestions…

    1. I think that (in the main page slider, at the top) some image (like the last fly demo) should be posted. It’s top quality material

    2. for WordPress there are some plugins that allow: or to post on twitter (from WP to Twitter account) or viceversa from Twitter to WordPress… so any ‘news’ (or though or rants :)) by Marks are automatically posted and not lost! (maybe tagged automatically in the NEWS section).

    in reply to: Visual helpers #13853

    degac
    Participant

    Nice!
    Thanks for the source code.
    I did something like this on Bmax… but this is much ‘cleaner’ (and I like the Extension thing everytime I see it in use!)

    in reply to: Monkey News: Feb 8 2018 #13846

    degac
    Participant

    Well done!

    in reply to: Monkey News: Feb 8 2018 #13834

    degac
    Participant

    Ok, thanks Diffrenzy

    Just a remark: in the home page (or in the download one) I can’t found any info about IAP and AdMod.
    I *know* they exist, but for a visitor that comes on the site, these features/commodity (moreover now they are free and ‘in the package’) are not clear.
    Same if you follow the link to Patreon: you have no idea of what you are downloading!

    You did a great work with the restyling of the site, mine want to be just a constructive critic to the product itself (and the efforts of Mark of course!)
    Having a language OR having a language ‘quite-ready’ to be used on mobile is a ‘communication’ value to force.

    ps: quick solution – in the slideshow just put the thing ‘now include IAP and AdMob module’… just an idea

    in reply to: Monkey News: Feb 8 2018 #13772

    degac
    Participant

    Never noticed this post… Probably during the ‘make over’ of monkeycoder it was not possible to publish safely I suppose.
    So the modules are now free? Or just open-source?
    (ps: I don’t find anymore the link to them… and this site is missing a SEARCH field imho)

    in reply to: how to check if an asset exists #13461

    degac
    Participant

    On all other targets, assets are just files in the filesystem, so GetFileType etc will work.

    Looking at the source code in AssetsDir() seems that
    1. documentation should be updated as target IOS seems to ‘return’ the correct path. So the problem is only for ANDROID
    2. on ANDROID target it would be nice (as the function returns a string) to just put in the debug a ‘warning’ about the use of that function.

    in any case I think that even ANDROID_TARGET should return a string about the internal ‘assets’ folder. Then is up to the developer – if wanted – use that path to access/open the .zip structure to read/check the asset.

    in reply to: how to check if an asset exists #13437

    degac
    Participant

    Ahhh…. Good to know.
    But at this point what’s the sense of having a command like AppDir (and I suppose AppPath) that returns ‘not sure’ results?

    will not always return the folder you think it will
    What does it means?
    That on my computer and your computer (supposing both running Windows10) there are different returned path?

    I suppose internally Image.Load() will ‘found’ the correct path in some way (and surely is in the /assets folder of the final application)… so replicating this should be the correct solution I think.

    Question: when MX2 compiles/build everything it does *just* copy any file/folder defined with #Import and (looking at the source code) it seems to ‘add’ to product.ASSET_FILES any single ‘resources’ (=Path/file).
    I don’t know if that ‘collection’ is ‘public’ to the application (so it would be easy to check if something is missing or not).

    in reply to: m2libui – Libui wrapper (Cross-Platform Native UI) #13436

    degac
    Participant

    Just tested the 2nd example (for win) – the one without DLL I suppose – everything works (except for the ColorRequester).
    Nice (and very useful!) library: I like the calendar gadgets and so on!

    Keep going!

    edit:

    What MX2 version is needed to compile the module? (Using MinGW as compiler tool)
    I’m still with 1.1.08 and I got the following error

    ***** Making module ‘m2libui’ *****

    [/crayon]
    in reply to: how to check if an asset exists #13434

    degac
    Participant

    Quick question, is it possibile to use GetFileType(path) to known if that file exists or not? It should be faster
    Not tested, just thinking…

    edit – tested using RenderToImage example

    Of course it would be better creating a ‘CheckForFile’ function

    in reply to: m2libui – Libui wrapper (Cross-Platform Native UI) #13393

    degac
    Participant

    OOOOHHHH!
    Ok, this is something very interesting (for my needs!)

    in reply to: Website refresh #12953

    degac
    Participant

    Hi
    nice view 🙂

    I like the new ‘home’ page and the ‘light’ colors of the forum.
    Now I will check every single page 🙂

    edit:

    Good thing finding in the ‘file’ section the direct link to Itch.io AND to the PAID modules. Bravo

    in reply to: Free way to donate to your favorite content creators #12194

    degac
    Participant

    Ok… exactly how it should works?
    I’ve installed Brave, I’m surfing on Monkeycoder website… but what should happen?
    What I should configure to give the tokens to Mark?

    btw, the browser itself seems very nice

    edit:

    so, basically, Mark could get something just with the surfing AND just having a YT channel (not a bad idea).

    in reply to: Put MonkeyX2 on steam? #11850

    degac
    Participant

    quick question: do you believe Monkey2 (not MonkeyX2!) should be on Steam in the actual state? (=documentation, examples, guide, installation tools etc)?
    And the consequently to the above question
    – what does Monkey2 miss?
    – what must/should be done?

    I’ve read many times that Marks has no time to ‘fill the gap’ and (of course) he prefers to concentrate on the ‘flesh’ (pure programming/features/3d engine etc)
    So, for what I understood/remember, Monkey2 needs (at least)
    – an ‘installer/updater’ what configures everything needed for the different targets (ie: Android SDK+configuration etc)
    – more examples! And better organized. At the first I was looking for 3d example in bananas… without luck! Then I discovered they are under a folder called ‘test’ in each 3d-modules (loader, physics etc)

    Surely, I’m a ‘very basic newbee user’ – I’m still learning on the base concept, I prefer to understand better the roots than starting with big projects. But from my point of view the ‘lack’ of the basic stuff to study is a big problem: for advanced user is probably ‘normal’ and has no importance because some concepts/syntax are already acquired from experience of from other languages.
    This element depends of course on what is the ‘target’ of Monkey2: ‘general’ users or ‘pro’ users.

    ps: please consider what I wrote as a ‘positive’ critic to discuss.
    Cheers

    in reply to: RemoveIf example #11780

    degac
    Participant

    Monkey2 is a … ‘monster’ even for its creator 🙂

    in reply to: RemoveIf example #11713

    degac
    Participant

    o.O wow! this is really… ingenious!
    I would never have though to Extension to resolve the problem! I need to change paradigm… Monkey2 seems have so many interesting way to solve things!

    Thank you very much!

    edit:

    this thing about Stack (or list) and RemoveIf() method & solutions *should* be added to some guide/tutorial/help… It’s a simple thing that shows many features of Monkey2!

Viewing 15 posts - 1 through 15 (of 124 total)