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I’m the one that redesigned the site and made the new logo.
I put in a lot of work into monkeycoder, and would hate to see it go.
I would expect a headsup from Mark, a good long time before that happened, but judging from his post above, I’m unsure of how much my hard work counts for anymore.
I’m currently an admin, and can take care of most maintenance jobs, as long as Mark is ok with it.
The main task is finding a nice way to approve new users, and I think we should experiment with reCAPTCHA +some more active new admins.
I’m closing this because I don’t se any relevant observations from the topic starter, and the negative and wrongful statements, have been cleared up by Monkey2 users.
That is absolutely brilliant! Thank you very much.
August 13, 2018 at 12:19 pm in reply to: Localization system (allow change locale on-the-fly) #15293Do you have a suggestion as how to implement randomized texts?
In my own module I do:
_multitexts = New StringMap<StringStack>
Local key:= “btn_ok”
_multitexts.Add(key,New StringStack)
_multitexts.Get(key).Add(“Ok”)
_multitexts.Get(key).Add(“Fine”)
_multitexts.Get(key).Add(“Will Do”)and then the module looks to see if there is a multitext map, and if so picks random entry. before looking in the regular StringMap
In the language file, I’d like to avoid having key-01,key-02,key-03 naming, so that I kan just edit without thinking to much.
Would it be possible to allow, button-remove = Remove;Get rid of, Kill, Die!; syntax or similar, and then somefunction to get Random text, or is such functions beyond the scope of your module?
Thanks for the heads up!
I added some space to the bottom to fix it for now.
New Video tutorial on Strings, Math,Arrays by AbeKing added to http://monkeycoder.co.nz/tutorials/
Check it out!
I’ll float this idea on Discord, and get some views there.
Tutorials is now in the top menu of this site , and Pakz’s great stuff added to the page: http://monkeycoder.co.nz/tutorials/
I’m looking to update TimelineFX to be able to load .eff files (basically zip files) rather then the need to unpack them first.
That would be awesome, because the editor does not export unzipped, and it is a bit of a hazzle, when you are finetuning effects.
PS: When you update, please make it work with tinyxml2 out of the box, just a tlXmlElement will do it if you don’t wan’t to use tinyxml2.
Just purchased TimelineFX, great library!
I’m testing using Timeline FX in my project and get “Duplicate identifier ‘XMLElement'” because timeline fx uses the same name as tinyxml2. what’s the easiest fix?
[EDIT] I changed the “XMLElement” to “TimelineXMLElement” in loaders and xml, and that fixes it. Maybe you could come up with something similar or use tinyxml2 ?
Running well now, thanks for fixing!
Mark also fixed “Module Manager” (some web stuff) , so that’s how I got your version 1.02.
Thank you peterigz, I will test monday and report back.
Great! thanks for a speedy reply. I get an “invalid blend mode ” on Gameobject sample and then some other errors on Component sample, when I quick fix the blendmode thing.
I was going to try TimelineFX out, but it seems to generate some errors with current mx2. Any plans for an update?
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