Diffrenzy

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Viewing 15 posts - 16 through 30 (of 214 total)
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  • in reply to: Bitmap Fonts #14011

    Diffrenzy
    Keymaster

    My 2 cents are:

    I use https://www.bmglyph.com/

    It supports the format Beaker used in Angelfont in Monkey-X. That has nice kerning pairs, which are important to make text look pro/nice/readable. I  *think* it is one of the text variant from http://www.angelcode.com/products/bmfont/

    I much prefer the xml/text versions over a binary format.

    in reply to: Monkey News: Feb 8 2018 #13845

    Diffrenzy
    Keymaster

    Thanks degac and please keep please feel free to comment and suggest features etc.

    I’ve brought IAP and AddMob back to the top banner and edited their titles to show their new status.

    in reply to: New iOS device for Mark #13833

    Diffrenzy
    Keymaster

    Great!  😀 , and thanks to the co-funders.

    in reply to: Monkey News: Feb 8 2018 #13815

    Diffrenzy
    Keymaster

    Turns out this was already here: http://monkeycoder.co.nz/2018/02/28/late-february-update/

    (ps: I don’t find anymore the link to them… and this site is missing a SEARCH field imho)

    The IAP and AddMob modules are included in develop version on github , and in the precompiled version available to Patreons.

    @degas I put a search field in the footer of the site, maybe it will find a better location over time, but for now at least it’s there. Thanks for the heads up.

    in reply to: New iOS device for Mark #13812

    Diffrenzy
    Keymaster

    Good point about ARKit, here is a list: http://www.redmondpie.com/ios-11-arkit-compatibility-check-if-your-device-is-compatible-with-apples-new-ar-platform/ (6s and newer)

    6 until 8 plus seems to all have zoomed mode: https://forums.macrumors.com/threads/iphone-x-display-zoom.2082966/page-3

    Donation results so far:

    Current Donations total $501,55 NZD + some

    Playniax $100 NZD – DONATED
    abakobo $100 NZD – DONATED
    CopperCircle $100 NZD – DONATED
    Diffrenzy $50 NZD ( 36$ USD) – DONATED
    Pakz $14.55 NZD ( 10.50$ USD) DONATED
    nerobot $34.50 (25$ USD ) DONATED
    rskgames $34.50 (25$ USD ) DONATED
    Whiteball   (Undisclosed ) DONATED
    secondgear $68 (50$ USD ) DONATED

    in reply to: New iOS device for Mark #13803

    Diffrenzy
    Keymaster

    Great stepup guys! Results so far:

    Current Donations total $433.55 NZD 

    Playniax $100 NZD – DONATED
    abakobo $100 NZD – DONATED
    CopperCircle $100 NZD – DONATED
    Diffrenzy $50 NZD ( 36$ USD) – DONATED
    Pakz $14.55 NZD ( 10.50$ USD) DONATED
    nerobot $34.50 (25$ USD ) DONATED
    rskgames $34.50 (25$ USD ) DONATED

    in reply to: New iOS device for Mark #13791

    Diffrenzy
    Keymaster

    This is great, – I’ve updated the paypal donate plugin settings so there is now no default amount now.

    in reply to: New iOS device for Mark #13768

    Diffrenzy
    Keymaster

    I’ll be the cheapskate here, put me down for 50 NZD.

    in reply to: Powered by Monkey 2 logo. #13694

    Diffrenzy
    Keymaster

    Current versions of the Monkey 2 logo are here: http://monkeycoder.co.nz/monkey2-logo-and-resources/

    I was planning on doing a set of “Powered by Monkey 2” images too, but If we are going to have the whole “I think we should have another logo/name” etc. again I might skip that.

    I’m quite proud of the the current  one and have gotten good reviews on it from my fellow designer friends and colleges. Quite some time and consideration went into the making of it, with bouncing ideas with fellow monkey 2 coder and designer Hezkore and other design professionals.

    For those wondering about my background for doing this, I have my Master in Design from https://kadk.dk/en/ so what ever else you might think of the current logo, it can’t really be categorized as programmers art.

    in reply to: How can I get the device Width and Height? #13475

    Diffrenzy
    Keymaster

    In addition to Ethernaut’s thoughts I can say that after searching the net for solutions to the  problem above, I realize that HighDPI is a desktop setting too, targeting Windows and Mac desktops, so it might be important for some uses.

    in reply to: How can I get the device Width and Height? #13472

    Diffrenzy
    Keymaster

    Yes, to me the HighDPI  is just confusing, so it can go away.

    If setting it to always on, makes App.DesktopSize return the correct pixel dimensions, that is even better.

    Android already does high resolutions without a concept of “scaled down/half res” so it would also make things more consistent.

    in reply to: How can I get the device Width and Height? #13450

    Diffrenzy
    Keymaster
    in reply to: How can I get the device Width and Height? #13448

    Diffrenzy
    Keymaster

    @apc : My tests show two important things:

    You can’t rely on app.DesktopSize on mobile, because at least on iPhone it returns a wrong value.  only non retina size.

    after Super.New( title,width,height,flags ) you can use Width and Height values, so that is a safe place to init graphics.

    There is still 1 problem remaining: I have found out why I am getting the 1136×640 window: If the iphone has Settings, display & Brightness, “Display Zoom.” turned on,  Monkey/SDL does something wrong.

    [EDIT]: Posted an issue on github : https://github.com/blitz-research/monkey2/issues/331

    This runs well for me (but does not solve the zoom issue)

    PS: I only think you need the HighDPI and Fullscreen flags.

    in reply to: How can I get the device Width and Height? #13425

    Diffrenzy
    Keymaster

    I’ve made progress but iPhone is still messed up.

    Look at this screenshot, it should be 1364 x 750 and centered.

    Adding the HighDPI flag (thanks Ethernaut ) gives higher res.

    Adding the lauchimages (thanks skid and secondgear)  (I used https://github.com/raphaelhanneken/Iconizer/releases ) makes the iPad 3 goto 2048  x 1536 with is correct.

    Android phone goes to 1920 x 1080 correctly.

     

     

    in reply to: How can I get the device Width and Height? #13423

    Diffrenzy
    Keymaster

    I build my images based on resolution too, why can’t you do that in New() ?

     

    [EDIT]: Testing this on IOS now, and I can’t seem to make my Ipad 3 go beyond 1024 x 768?

    [EDIT2]: Is this the reason: https://stackoverflow.com/questions/11342081/how-to-setup-xcode-project-for-retina

    [EDIT3] : On iPhone 6 i get 568 x 320 , hardware res is 750×1334

     

Viewing 15 posts - 16 through 30 (of 214 total)