Diffrenzy

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Viewing 15 posts - 121 through 135 (of 214 total)
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  • in reply to: ARCore and ARKit Support? #10264

    Diffrenzy
    Keymaster

    Bummer.

    Time for a Patreon goal or or a mobil hardware fundrasier?

    in reply to: ARCore and ARKit Support? #10126

    Diffrenzy
    Keymaster

    +one, AR is high on my list of things I’d like to work with.

    A cross platform wrapper would of course be king 🙂

    in reply to: IAP module #9983

    Diffrenzy
    Keymaster

    Great news! 🙂 As promised I have also bought bought the IAP module.
    I have no immediate use, but plan to use it at some point in the not so far future.

    I hope as many of you as possible do the same, to support Mark/Monkey and the MX2 Mobile targets.

    in reply to: How to program a Windows screensaver in MX2 [SOLVED] #9881

    Diffrenzy
    Keymaster

    Thanks and thanks for testing!

    I cleaned up the code a little and moved it to the code archive.

    in reply to: Can't compile simple WinApi call #9879

    Diffrenzy
    Keymaster

    Thanks for explaing. I see now that I need only write the names of constants, and then the values are automaticly picked up, very handy like in:

    Const WS_CHILD:Int

    in reply to: How to program a Windows screensaver in MX2 [SOLVED] #9863

    Diffrenzy
    Keymaster

    I got it working with preview window and all 😀

    Code here: http://monkeycoder.co.nz/forums/topic/windows-screensaver-with-preview/

    in reply to: Can't compile simple WinApi call #9860

    Diffrenzy
    Keymaster

    ok, thanks got it now.

    I don’t get why some things are written:

    Struct HWND__
    End
    Alias HWND:HWND__ Ptr

    and some

    struct RECT

    and where to look it up though.

    in reply to: Can't compile simple WinApi call #9853

    Diffrenzy
    Keymaster

    [EDIT]

    Got it compiling by using RECT (no underscores), don’t know why though. I’m thinking the struct needs to match the naming in windows.h or… ?

    in reply to: Can't compile simple WinApi call #9851

    Diffrenzy
    Keymaster

    I just called it something, does the naming of the struct matter?

    A Win32 module seems like a good idea. 🙂

    in reply to: How to program a Windows screensaver in MX2 [SOLVED] #9824

    Diffrenzy
    Keymaster

    .solved

    in reply to: How to program a Windows screensaver in MX2 [SOLVED] #9822

    Diffrenzy
    Keymaster

    Getting the comandline seems to work:

    in reply to: Personal stuf… #9775

    Diffrenzy
    Keymaster

    Beaming positive vibes from the opposite side of planet earth.
    Take your time to get back in shape.
    Best wishes.

    in reply to: What is needed to use MS compiler? #9468

    Diffrenzy
    Keymaster

    @mat : No luck yet 🙁

    As you say, the speed increase (for the things that do compile) seems awsome, so I’d really like to get it sorted out, but I’m unsure of what to try next.

    in reply to: What is needed to use MS compiler? #9379

    Diffrenzy
    Keymaster

    I tried adding the above VS components, and adding the advapi32.lib

    If I try rebuilding mojo from within Ted2Go, I get :

    I’f I run RebuildAll2Go I get these errors:

     

    Any suggestions?

    in reply to: OBJs not loading with texture #9378

    Diffrenzy
    Keymaster

    https://en.wikipedia.org/wiki/Wavefront_.obj_file#Texture_maps and

    http://paulbourke.net/dataformats/mtl/

    There needs to be a texture file reference in the mat file, and as Mark says, theres not.

Viewing 15 posts - 121 through 135 (of 214 total)